Thread: [PI][317]Correct Scythe anims

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  1. #1 [PI][317]Correct Scythe anims 
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    thanks to Ryan Rebelle for the stand animation

    easy, very easy but annoying to find the anims ;D
    this includes the attack anim as well.



    combatassistant.java
    Code:
    case 1419:
    				c.playerStandIndex = 847;
    				c.playerWalkIndex = 9738;
    				c.playerRunIndex = 9739;
    			break;
    Code:
    case 1419:
    return 382;
    thank button if this helped you, or saved you some time
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  3. #2  
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    kul..
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    Quote Originally Posted by FuckThePolice View Post
    kul..
    easy to do but i noticed almost every 317 has no anims for scythe and its being held in one hand so i figured id release this since its annoying finding the anims and i didnt see a post on this
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    this just freezes my client >.>
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    Quote Originally Posted by l0lc0pt3r View Post
    this just freezes my client >.>
    Then you don't have the animation

    Also, didn't you just post this in the help section earlier


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    Quote Originally Posted by Kickyamom View Post
    Then you don't have the animation

    Also, didn't you just post this in the help section earlier
    me? i asked for the stand anim in the help section, and gave credits to the person who helped. did the rest by myself.
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    I'm sure a 317 animation list has those included, so it's 20seconds work c&p this here.
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    9738? Are you sure this is for 317? LoL
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    Quote Originally Posted by Xaves View Post
    9738? Are you sure this is for 317? LoL
    well it works fine for me
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    Quote Originally Posted by Xaves View Post
    9738? Are you sure this is for 317? LoL
    obviously it's 317 loading more anims, have you seen the old school scythe? it was held in one hand, i used these anims from higher revisions to make the scythe up to date, only because the anims work for me.

    if it doesnt work for you then don't use it?
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