Thread: [PI] Better NPC Quotes/Shouts

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  1. #11  
    What....Do you mind?

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    Quote Originally Posted by Aintaro. View Post
    if you read carefully, you would know that I told Jordyortega and Liberty something useful, as they clearly didn't know that the attackPlayer() method was in process()...
    i know but its because you added the "" that states otherwise lol
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  2. #12  
    Registered MrClassic

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    Quote Originally Posted by Aintaro. View Post
    if you read carefully, you would know that I told Jordyortega and Liberty something useful, as they clearly didn't know that the attackPlayer() method was in process()...
    I didn't see it, but this just uses 1% of the process unless you let all npcs shout... but it wont be any problem if you use it for only gwd bosses, am I right?
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  3. #13  
    Registered Member Aintaro.'s Avatar
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    Quote Originally Posted by jordyortega View Post
    I didn't see it, but this just uses 1% of the process unless you let all npcs shout... but it wont be any problem if you use it for only gwd bosses, am I right?
    not sure about the 1%.

    But as for the process() :

    There is really nothing wrong with using a process, the only thing you have to keep in mind is to keep it organized and not add statements that for example get executed every 600ms some examples of this :

    getPA().sendFrame126("I like to fuck up the process", 3711); //this gets done every 600 ms while its not really needed.
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