Thread: [pi] spell dmg up with higher mage lvl

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  1. #1 [pi] spell dmg up with higher mage lvl 
    Registered Member daemonic's Avatar
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    i feel magic is underpowered at high levels...

    WHAT THIS DOES: makes mage a tad more useful basically for every 20 mage levels you get you hit 1 dmg more randomly with ALL spells. so at level 20 u hit 3 with wind strike, and at lvl 99 magic u hit 7.
    in player.java above
    public int totalMagicBonus()
    ADD
    Code:
    	public int magelevel() {
    		double mHit = 0;
    		int magic = playerLevel[6];
    		int lvlForXP = getLevelForXP(playerXP[6]);
    		mHit += (double)magic * 0.05D;
    		return (int)mHit;
    		}
    then replace entire
    public int totalMagicBonus()
    with
    Code:
    	public int totalMagicBonus() {
    		if (playerEquipment[playerAmulet] == 15000) {
    			return 2 + magicHitBonus() + magelevel();
    		} else {
    			return magicHitBonus() + magelevel();
    		}
    	}
    NOTE: to change how much damage more you hit per lvls change the "0.05D". for instance "0.10D" at lvl 99 will add +10 random damage at lvl 99 and "0.02D" adds only 2-3 damage at lvl 99.
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  2. #2  
    Registered Member DeathTacoz's Avatar
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    Easy but will use
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  3. #3  
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    Shouldn't be done like this..
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  4. #4  
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    yeh what above said,this is an ugly way of fixing mage being underpowered
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  5. #5  
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    bad idea because with ancients u'd hit 37 with barrage. plus with arcane stream necklace and staff of light u'll be hitting as much as a whip
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  6. #6  
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    Better magic has already been released :/


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  7. #7  
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    Quote Originally Posted by animeking1120 View Post
    bad idea because with ancients u'd hit 37 with barrage. plus with arcane stream necklace and staff of light u'll be hitting as much as a whip
    I've seen a 54 with barrage.
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