i feel magic is underpowered at high levels...
WHAT THIS DOES: makes mage a tad more useful basically for every 20 mage levels you get you hit 1 dmg more randomly with ALL spells. so at level 20 u hit 3 with wind strike, and at lvl 99 magic u hit 7.
in player.java above
public int totalMagicBonus()
ADD
Code:
public int magelevel() {
double mHit = 0;
int magic = playerLevel[6];
int lvlForXP = getLevelForXP(playerXP[6]);
mHit += (double)magic * 0.05D;
return (int)mHit;
}
then replace entire
public int totalMagicBonus()
with
Code:
public int totalMagicBonus() {
if (playerEquipment[playerAmulet] == 15000) {
return 2 + magicHitBonus() + magelevel();
} else {
return magicHitBonus() + magelevel();
}
}
NOTE: to change how much damage more you hit per lvls change the "0.05D". for instance "0.10D" at lvl 99 will add +10 random damage at lvl 99 and "0.02D" adds only 2-3 damage at lvl 99.