Thread: PvP Weapons for PI (With 525 Anims + GFXs.)

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  1. #1 PvP Weapons for PI (With 525 Anims + GFXs.) 
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    case 14484: // Dragon claws
    c.startAnimation(10961);
    c.gfx0(1950);
    c.doubleHit = true;
    c.usingClaws = true;
    c.specEffect = 5;
    c.hitDelay = getHitDelay(c.getItems()
    .getItemName(c.playerEquipment[c.playerWeapon])
    .toLowerCase());
    break;

    case 13899: // Vesta LongSword
    c.startAnimation(10502);
    c.specDamage = 1.40;
    c.specAccuracy = 2.75;
    c.hitDelay = getHitDelay(c.getItems()
    .getItemName(c.playerEquipment[c.playerWeapon])
    .toLowerCase() + 1);
    break;
    case 13902: // Statius
    c.startAnimation(10505);
    c.gfx0(1840);
    c.specDamage = 1.40;
    c.specAccuracy = 2.75;
    c.hitDelay = getHitDelay(c.getItems()
    .getItemName(c.playerEquipment[c.playerWeapon])
    .toLowerCase() + 1);
    break;

    case 13883: // Morrigan Throwing Axe
    c.rangeItemUsed = c.playerEquipment[c.playerWeapon];
    c.getItems().deleteArrow();
    c.lastWeaponUsed = weapon;
    c.startAnimation(10504);
    c.gfx0(1838);
    c.hitDelay = 3;
    c.projectileStage = 1;
    c.hitDelay = getHitDelay(c.getItems()
    .getItemName(c.playerEquipment[c.playerWeapon])
    .toLowerCase());
    if (c.fightMode == 2)
    c.attackTimer--;
    if (c.playerIndex > 0)
    fireProjectilePlayer();
    else if (c.npcIndex > 0)
    fireProjectileNpc();
    break;

    case 13879: // Morrigan Javeline
    c.rangeItemUsed = c.playerEquipment[c.playerWeapon];
    c.getItems().deleteArrow();
    c.lastWeaponUsed = weapon;
    c.startAnimation(10504);
    c.gfx0(1836);
    c.hitDelay = 3;
    c.projectileStage = 1;
    c.hitDelay = getHitDelay(c.getItems()
    .getItemName(c.playerEquipment[c.playerWeapon])
    .toLowerCase());
    if (c.fightMode == 2)
    c.attackTimer--;
    if (c.playerIndex > 0)
    fireProjectilePlayer();
    else if (c.npcIndex > 0)
    fireProjectileNpc();
    break;
    Well I'm bored, So I thought I'd make I having tried adding in the Morrigans because I CBA to compile so don't complain about any errors.

    Just incase you need:

    [QUOTE]
    item = 14484 Dragon_claws A_set_of_fighting_claws. 123000000 123000000 123000000 70 74 -4 0 0 10 19 5 0 0 80 0
    item = 13902 Statius's_warhammer pvp. 100000 100000 100000 -4 -4 170 0 0 0 0 0 0 0 114 0
    item = 13899 Vesta's_Longsword pvp. 100000 100000 100000 106 121 -2 0 0 1 4 3 0 0 118 0
    item = 13905 Vesta's_Spear pvp. 100000 100000 100000 133 113 120 0 0 18 21 21 0 0 122 0
    item = 15039 Chaotic_Maul Most_Powerful_Weapon_in_RuneLive. 100000 100000 100000 45 45 45 0 0 18 21 21 0 0 200 0
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  3. #2  
    Registered Member Globe's Avatar
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    Could you give us the animation files? and perhaps the gfx models?
    Those who only look to the past or the present are certain to miss the future
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  4. #3  
    Registered Member Aurora-474's Avatar
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    Yea lmfao tbh this is worth nothing without the files..
    Like is a bunch off bs and
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  5. #4  
    Registered Member Quest Crew's Avatar
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    That is an incomplete snippet.
    Goal: To aim for their style of freestyle and breakdancing ;D
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  6. #5  
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    Config section / useles soz.
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  7. #6  
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    Ew @ Paradox's claw code...
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  8. #7  
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    Its for people who did SWATS tut...
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  9. #8  
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    Chiief's Avatar
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    Woo tyvm. Saved me time from finding all anim/gfx id's.
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  10. #9  
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    I know it's for people who did Swats tut but their's a better code laying around and I don't think anyone has it but a few people
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  11. #10  
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    It's not pradox code lol...
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