Thread: Item Sets

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  1. #1 Item Sets 
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    I got bored, so I made this. It can be used for just spawning sets or using them for box sets and such.

    Code:
        public static final int[][] ITEMSETS = {
                {962, 981,  1037, 1050, 1959, 1961}, //RARES
                {1038, 1040, 1042, 1044, 1046, 1048}, //PHATS
                {1053, 1055, 1057}, //MASK
                {1075, 1087, 1103, 1117, 1139, 1155, 1173, 1189}, //BRONZE
                {1067, 1081, 1101, 1115, 1137, 1153, 1175, 1191}, //IRON
                {1069, 1083, 1105, 1119, 1141, 1157, 1177, 1193}, //STEEL
                {1077, 1089, 1107, 1125, 1151, 1165, 1179, 1195}, // BLACK
                {1071, 1085, 1109, 1121, 1143, 1159, 1181, 1197}, //MITHRIL
                {1073, 1091, 1111, 1123, 1145, 1161, 1183, 1199}, //ADAMANT
                {1079, 1093, 1113, 1127, 1147, 1163, 1185, 1201}, // RUNE
                {1149, 1187, 3140, 4087, 4585, 11335}, // DRAGON 10
                {1401, 1403, 1405, 1407, 3054, 6563}, // MYSTIC STAVES
                {2412, 2413, 2414}, // GOD CAPES
                {2416, 2417, 2418, 4675}, // GOD STAVES
                {2583, 2585, 2587, 2589, 3472}, //BLACK T
                {2591, 2593, 2595, 2597, 3473}, //BLACK G
                {2615, 2617, 2619, 2621, 3476}, // RUNE G
                {2623, 2625, 2627, 2629, 3477}, // RUNE T
                {2653, 2655, 2657, 2659, 3478}, // ZAMORAK ARMOR
                {2669, 2671, 2673, 2675, 3480}, // GUTHIX ARMOR
                {2577, 2581}, //RANGER SET 20
                {2902, 2912, 2922, 2932, 2942, 3799, 4308}, // COLORED GLOVES
                {4089, 4091, 4093, 4095, 4097}, // BLUE MYSTIC
                {4099, 4101, 4103, 4105, 4107}, // RED/BLACK MYSTIC
                {4109, 4111, 4113, 4115, 4117}, // GOLD MYSTIC
                {4708, 4710, 4712, 4714}, //AHRIM
                {4716, 4718, 4720, 4722}, //DHAROK
                {4724, 4726, 4728, 4730}, //GUTHAN
                {4732, 4734, 4736, 4738}, // KARIL
                {4745, 4747, 4749, 4751}, // TORAG
                {4753, 4755, 4757, 4759}, // VERAC 30
                {6106, 6107, 6108, 6109, 6110, 6111}, // GHOSTLY
                {6128, 6129, 6130, 6145, 6151}, // ROCK-SHELL
                {6131, 6133, 6135, 6143, 6149}, // SPINED
                {6137, 6139, 6141, 6147, 6153}, //SKELETAL
                {6615, 6617, 6619, 6621, 6623, 6625, 6627, 6629, 6631, 6633}, // WHITE ARMOR
                {6731, 6733, 6735, 6737}, //RINGS (SEERS ARCHERS BERSERKERS)
                {6908, 6910, 6912, 6914}, // WANDS
                {6916, 6918, 6920, 6922, 6924}, // INFINITY
                {7398, 7399, 7400}, // ENCHANTED ROBE
                {7453, 7454, 7455, 7456, 7457, 7458, 7459, 7460, 7461, 7462}, //METAL GLOVES
                {8839, 8840, 8841, 8842, 11674, 11675, 11676}, // VOID
                {8844, 8845, 8846, 8847, 8848, 8849, 8850}, // DEFENDERS
                {9068, 9069, 9070, 9071, 9072, 9073, 9074}, //MOONCLAN
                {9084, 9096, 9097, 9098, 9099, 9100, 9101, 9102, 9104}, // LUNAR
                {10330, 10332, 10334, 10336}, //3RD AGE RANGE
                {10338, 10340, 10342, 10344}, //3RD AGE MAGE
                {10346, 10348, 10350, 10352}, //3RD AGE MELEE
                {10440, 10446, 10452, 10458, 10464, 10470}, //SARADOMIN ROBES
                {10442, 10448, 10454, 10462, 10466, 10472}, // GUTHIX ROBES
                {10444, 10450, 10456, 10460, 10468, 10474}, // ZAMORAK ROBES
                {11724, 11726, 11728}, //BANDOS
                {11718, 11720, 11722}, //ARMADYL
                {13734, 13736, 13742, 13740, 13744, 13738}, //SPIRIT SHIELDS
                {13887, 13893, 13899, 13905}, //VESTA
                {13884, 13890, 13896, 13902}, //STATIUS
                {13858, 13861, 13864, 13867}, //ZURIEL
                {13870, 13873, 13876, 13879, 13883} //MORRIGAN
        };
    Here is a command for it if you're too lazy:

    Code:
                if (playerCommand.startsWith("additemset")) {
                    try {
                    String[] args = playerCommand.split(" ");
                    int set = Integer.parseInt(args[1]);
                    int d = ITEMSETS[set].length;
                    for(int i = 0; i < d; i++)
                        c.getItems().addItem(ITEMSETS[set][i], 1);
                    } catch(Exception e) {
                        System.out.println(e);
                    }
                }
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  2. #2  




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    pretty nice thanks for this

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  3. #3  
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    Wow man nice job with this, it's a great idea and could be used for something like g.e. sets .
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  4. #4  
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    Very nice
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  5. #5  
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    Thanks
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  6. #6  
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    thanks for this, this is epic
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