/** PRAYER POTIONS **/
case 2434:
DrinkPpot(c, item, 139, 3, slot);
break;
case 139:
DrinkPpot(c, item, 141, 2, slot);
break;
case 141:
DrinkPpot(c, item, 143, 1, slot);
break;
case 143:
DrinkPpot(c, item, 229, 0, slot);
break;
/** RANGE POTIONS **/
case 2444: // range (4)
DrinkPot(c, false, 4, item, 169, 3, slot, 4010);
rangePot = true;
rangePotTimer = 50;
break;
case 169: // range (3)
DrinkPot(c, false, 4, item, 171, 2, slot, 4010);
rangePot = true;
rangePotTimer = 50;
break;
case 171: // range (2)
DrinkPot(c, false, 4, item, 173, 1, slot, 4010);
rangePot = true;
rangePotTimer = 50;
break;
case 173: // range (1)
DrinkPot(c, false, 4, item, 229, 0, slot, 4010);
rangePot = true;
rangePotTimer = 50;
break;
/** STRENGTH POTIONS **/
case 113: // str (4)
DrinkPot(c, false, 2, item, 115, 3, slot, 4006);
strPot = true;
strPotTimer = 50;
break;
case 115: // str (3)
DrinkPot(c, false, 2, item, 117, 2, slot, 4006);
strPot = true;
strPotTimer = 50;
break;
case 117: // str (2)
DrinkPot(c, false, 2, item, 119, 1, slot, 4006);
strPot = true;
strPotTimer = 50;
break;
case 119: // str (1)
DrinkPot(c, false, 2, item, 229, 0, slot, 4006);
strPot = true;
strPotTimer = 50;
break;
case 2440: // super str (4)
DrinkPot(c, true, 2, item, 157, 3, slot, 4006);
strPot = true;
strPotTimer = 50;
break;
case 157: // super str (3)
DrinkPot(c, true, 2, item, 159, 2, slot, 4006);
strPot = true;
strPotTimer = 50;
break;
case 159: // super str (2)
DrinkPot(c, true, 2, item, 161, 1, slot, 4006);
strPot = true;
strPotTimer = 50;
break;
case 161: // super str (1)
DrinkPot(c, true, 2, item, 229, 0, slot, 4006);
strPot = true;
strPotTimer = 50;
break;
/** DEFENCE POTIONS **/
case 2432: // def (4)
DrinkPot(c, false, 1, item, 133, 3, slot, 4008);
defPot = true;
defPotTimer = 50;
c.refreshSkills();
break;
case 133: // def (3)
DrinkPot(c, false, 1, item, 135, 2, slot, 4008);
defPot = true;
defPotTimer = 50;
c.refreshSkills();
break;
case 135: // def (2)
DrinkPot(c, false, 1, item, 137, 1, slot, 4008);
defPot = true;
defPotTimer = 50;
c.refreshSkills();
break;
case 137: // def (1)
DrinkPot(c, false, 1, item, 229, 0, slot, 4008);
defPot = true;
defPotTimer = 50;
c.refreshSkills();
break;
case 2442: // super def (4)
DrinkPot(c, true, 1, item, 163, 3, slot, 4008);
defPot = true;
defPotTimer = 50;
c.refreshSkills();
break;
case 163: // super def (3)
DrinkPot(c, true, 1, item, 165, 2, slot, 4008);
defPot = true;
defPotTimer = 50;
c.refreshSkills();
break;
case 165: // super def (2)
DrinkPot(c, true, 1, item, 167, 1, slot, 4008);
defPot = true;
defPotTimer = 50;
c.refreshSkills();
break;
case 167: // super def (1)
DrinkPot(c, true, 1, item, 229, 0, slot, 4008);
defPot = true;
defPotTimer = 50;
c.refreshSkills();
break;
/** ATTACK POTIONS **/
case 2428: // atk (4)
DrinkPot(c, false, 0, item, 121, 3, slot, 4004);
attPot = true;
attPotTimer = 50;
break;
case 121: // atk (3)
DrinkPot(c, false, 0, item, 123, 2, slot, 4004);
attPot = true;
attPotTimer = 50;
break;
case 123: // atk (2)
DrinkPot(c, false, 0, item, 125, 1, slot, 4004);
attPot = true;
attPotTimer = 50;
break;
case 125: // atk (1)
DrinkPot(c, false, 0, item, 229, 0, slot, 4004);
attPot = true;
attPotTimer = 50;
break;
case 2436: // super atk (4)
DrinkPot(c, true, 0, item, 1495, 3, slot, 4004);
attPot = true;
attPotTimer = 50;
break;
case 145: // super atk (3)
DrinkPot(c, true, 0, item, 147, 2, slot, 4004);
attPot = true;
attPotTimer = 50;
break;
case 147: // super atk (2)
DrinkPot(c, true, 0, item, 149, 1, slot, 4004);
attPot = true;
attPotTimer = 50;
break;
case 149: // super atk (1)
DrinkPot(c, true, 0, item, 229, 0, slot, 4004);
attPot = true;
attPotTimer = 50;
break;
/** END OF POTIONS **/