Thread: Delta, wildy dupe fix

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  1. #1 Delta, wildy dupe fix 
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  2. #2  
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    lol wat dupe
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  3. #3  
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    if they both logout how are they even duping?..


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  4. #4  
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    o.o i thought everyone knew about this dupe, my servers eco got ruined cuz of it.

    Player 1 has 2+ noted off the item you want to dupe ex 2 noted phats

    Player 2 has range gear on him

    both off those players go to wildy

    the guy with the phats must be skulled and the phats must be noted and it gotta be atleast 2

    Player 2 starts ranging player 1, player 1 does nothing but spam clicks logout button

    once player 1 dies and does the death emote, player 2 instantly logout first & then player 1 logsout, when they log back in there will be 2 noted phats on the ground and 2 in hes inventory..

    really hard to explain lol, and i didnt bother fixing it cuz i thought only one player knew about it but it showed that 30% knew about it.
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  5. #5  
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    Quote Originally Posted by X X Fbi X X View Post
    o.o i thought everyone knew about this dupe, my servers eco got ruined cuz of it.

    Player 1 has 2+ noted off the item you want to dupe ex 2 noted phats

    Player 2 has range gear on him

    both off those players go to wildy

    the guy with the phats must be skulled and the phats must be noted and it gotta be atleast 2

    Player 2 starts ranging player 1, player 1 does nothing but spam clicks logout button

    once player 1 dies and does the death emote, player 2 instantly logout first & then player 1 logsout, when they log back in there will be 2 noted phats on the ground and 2 in hes inventory..

    really hard to explain lol, and i didnt bother fixing it cuz i thought only one player knew about it but it showed that 30% knew about it.
    Why couldnt you explain that to me on msn lolll I think what you had to do was..

    if(inCombat)
    return;
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  6. #6  
    Blair'
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    no because your not declared in combat.
    Stop people from logging out in the wild.
    Heres the example code from my source

    Code:
    
    if(wilderness) {
    CM("You cannot log out in the wilderness");
    return;
    }

    EDIT: this only works because noone has ever bothered to fix the drop system since winterLove (Because I have the same glitch)
    It does not have to be noted, it does not have to be 2+ of the item.
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  7. #7  
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    Quote Originally Posted by Blair' View Post
    no because your not declared in combat.
    Stop people from logging out in the wild.
    Heres the example code from my source

    Code:
    
    if(wilderness) {
    CM("You cannot log out in the wilderness");
    return;
    }

    EDIT: this only works because noone has ever bothered to fix the drop system since winterLove (Because I have the same glitch)
    It does not have to be noted, it does not have to be 2+ of the item.
    you can still xlog also cant logout in wildy is fail.
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  8. #8  
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    Fail irl this is easier than anything to add.
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  9. #9  
    Blair'
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    Quote Originally Posted by X X Fbi X X View Post
    you can still xlog also cant logout in wildy is fail.
    I download delta & the reason it works is because you never declare inCombat in the attack packet.

    Just declare it & then set lastCombat = System.timer etc etc.

    Easy as shit. Dupe fixed(once xlog is fixed)
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  10. #10  
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    Or even better, fix the dropping method?
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