You sure it even caused the bug?
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Alright so for all you iClarity users out there you have a bug whether you know about it or not, most people know about it, that when you kill someone and they come back to where you are you can't see them, it is actually a quite simple fix.
In clientHandler find
and replace that whole method with this one...Code:frame1() {
save and compile.Code:public void frame1() { // cancels all player and npc emotes within area! for(Player p : handler.players) { clientHandler c = (clientHandler) p; if(p != null) { c.outStream.createFrame(1); c.updateRequired = true; c.appearanceUpdateRequired = true; } } }
yes the bug was that it didn't reset there animation so to the other player they would see them as the death emote but the other player could walk around and not be seen.
Very nice job on this although i quit my project with Iclarity to with Hyperion
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