Thread: [DELTA] 100% working Saradomin Brews all effects [DELTA]

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  1. #1 [DELTA] 100% working Saradomin Brews all effects [DELTA] 
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    NOTE: I dont hate Delta, i just dont like it, only reason i did this is cause alot of people who copy and paste codes use Delta, you can convert it anyway, here you go.


    Ok, first of all, this is what it does...

    Heals HP by 16 hp per dose.
    Goes 16 HP over your max HP lever, it CANNOT go over.
    Goes 16 Defence over your max HP, it Cannot go over.
    Lowers Attack, stops lowering at level 1.
    Lowers Strength, stops lowering at level 1.
    Lowers Range, stops lowering at level 1.
    Lowers Magic, stops lowering at level 1.

    So its 100% as RuneScape, there are no glitches, the brew glitch before is fixed as it doesnt go under level 1.

    So here you go.

    In Potions.java search for:
    Code:
    case 6685
    Then replace all of it till case 6691, with this:
    Code:
    			            case 6685:
    				
    				if (System.currentTimeMillis() -c.potionDelay < 2000)
    				return;
    				c.foodDelay = System.currentTimeMillis();
    				c.potionDelay = System.currentTimeMillis();
    				c.setAnimation(0x33D);
    				
    				c.sM("You drink some of the foul liquid.");
    				c.sM("You have 3 doses of potion left.");
    c.deleteItem(6685, slot, 1);
    c.addItem(6687, 1);
    c.currentHealth += 16;
    c.playerLevel[0] -= 5;
    c.playerLevel[2] -= 5;
    c.playerLevel[4] -= 5;
    c.playerLevel[6] -= 5;
    c.playerLevel[1] += c.getLevelForXP(c.playerXP[1])*.15;
    	if(c.playerLevel[1] > c.getLevelForXP(c.playerXP[1]) + c.getLevelForXP(c.playerXP[1])*.15){
    		c.playerLevel[1] = c.getLevelForXP(c.playerXP[1]) + (int) (c.getLevelForXP(c.playerXP[1]) * .15);
    	}
    				if (c.currentHealth > c.playerLevel[c.playerHitpoints] + 16)
    					c.currentHealth = c.playerLevel[c.playerHitpoints] + 16;
    if(c.playerLevel[0] < 1)
    c.playerLevel[0] = 1;
    if(c.playerLevel[1] < 1)
    c.playerLevel[1] = 1;
    if(c.playerLevel[2] < 1)
    c.playerLevel[2] = 1;
    if(c.playerLevel[4] < 1)
    c.playerLevel[4] = 1;
    if(c.playerLevel[6] < 1)
    c.playerLevel[6] = 1;
    c.sendQuest("" + c.currentHealth + "", 4016);
    c.sendQuest("" + c.playerLevel[2] + "", 4006);
    c.sendQuest("" + c.playerLevel[1] + "", 4008);
    c.sendQuest("" + c.playerLevel[4] + "", 4010);
    c.sendQuest("" + c.playerLevel[0] + "", 4004);
    c.sendQuest("" + c.playerLevel[6] + "", 4014);
    break;
    			case 6687:
    				
    				if (System.currentTimeMillis() -c.potionDelay < 2000)
    				return;
    				c.foodDelay = System.currentTimeMillis();
    				c.potionDelay = System.currentTimeMillis();
    				c.setAnimation(0x33D);
    				
    				c.sM("You drink some of the foul liquid.");
    				c.sM("You have 2 doses of potion left.");
    
    c.deleteItem(6687, slot, 1);
    c.addItem(6689, 1);
    c.currentHealth += 16;
    c.playerLevel[0] -= 5;
    c.playerLevel[2] -= 5;
    c.playerLevel[4] -= 5;
    c.playerLevel[6] -= 5;
    c.playerLevel[1] += c.getLevelForXP(c.playerXP[1])*.20;
    	if(c.playerLevel[1] > c.getLevelForXP(c.playerXP[1]) + c.getLevelForXP(c.playerXP[1])*.15){
    		c.playerLevel[1] = c.getLevelForXP(c.playerXP[1]) + (int) (c.getLevelForXP(c.playerXP[1]) * .15);
    	}
    				if (c.currentHealth > c.playerLevel[c.playerHitpoints] + 16)
    					c.currentHealth = c.playerLevel[c.playerHitpoints] + 16;
    if(c.playerLevel[0] < 1)
    c.playerLevel[0] = 1;
    if(c.playerLevel[1] < 1)
    c.playerLevel[1] = 1;
    if(c.playerLevel[2] < 1)
    c.playerLevel[2] = 1;
    if(c.playerLevel[4] < 1)
    c.playerLevel[4] = 1;
    if(c.playerLevel[6] < 1)
    c.playerLevel[6] = 1;
    c.sendQuest("" + c.currentHealth + "", 4016);
    c.sendQuest("" + c.playerLevel[2] + "", 4006);
    c.sendQuest("" + c.playerLevel[1] + "", 4008);
    c.sendQuest("" + c.playerLevel[4] + "", 4010);
    c.sendQuest("" + c.playerLevel[0] + "", 4004);
    c.sendQuest("" + c.playerLevel[6] + "", 4014);
    break;
    			case 6689:
    				
    				if (System.currentTimeMillis() -c.potionDelay < 2000)
    				return;
    				c.foodDelay = System.currentTimeMillis();
    				c.potionDelay = System.currentTimeMillis();
    				c.setAnimation(0x33D);
    				
    				c.sM("You drink some of the foul liquid.");
    				c.sM("You have 1 dose of potion left.");
    c.deleteItem(6689, slot, 1);
    c.addItem(6691, 1);
    c.currentHealth += 16;
    c.playerLevel[0] -= 5;
    c.playerLevel[2] -= 5;
    c.playerLevel[4] -= 5;
    c.playerLevel[6] -= 5;
    c.playerLevel[1] += c.getLevelForXP(c.playerXP[1])*.20;
    	if(c.playerLevel[1] > c.getLevelForXP(c.playerXP[1]) + c.getLevelForXP(c.playerXP[1])*.15){
    		c.playerLevel[1] = c.getLevelForXP(c.playerXP[1]) + (int) (c.getLevelForXP(c.playerXP[1]) * .15);
    	}
    				if (c.currentHealth > c.playerLevel[c.playerHitpoints] + 16)
    					c.currentHealth = c.playerLevel[c.playerHitpoints] + 16;
    if(c.playerLevel[0] < 1)
    c.playerLevel[0] = 1;
    if(c.playerLevel[1] < 1)
    c.playerLevel[1] = 1;
    if(c.playerLevel[2] < 1)
    c.playerLevel[2] = 1;
    if(c.playerLevel[4] < 1)
    c.playerLevel[4] = 1;
    if(c.playerLevel[6] < 1)
    c.playerLevel[6] = 1;
    c.sendQuest("" + c.currentHealth + "", 4016);
    c.sendQuest("" + c.playerLevel[2] + "", 4006);
    c.sendQuest("" + c.playerLevel[1] + "", 4008);
    c.sendQuest("" + c.playerLevel[4] + "", 4010);
    c.sendQuest("" + c.playerLevel[0] + "", 4004);
    c.sendQuest("" + c.playerLevel[6] + "", 4014);
    break;
    			case 6691:
    			
    				if (System.currentTimeMillis() -c.potionDelay < 2000)
    				return;
    				c.foodDelay = System.currentTimeMillis();
    				c.potionDelay = System.currentTimeMillis();
    				c.setAnimation(0x33D);
    				c.sM("You drink some of the foul liquid.");
    				c.sM("You have finished your potion.");
    c.deleteItem(6691, slot, 1);
    c.addItem(229, 1);
    c.currentHealth += 16;
    c.playerLevel[0] -= 5;
    c.playerLevel[2] -= 5;
    c.playerLevel[4] -= 5;
    c.playerLevel[6] -= 5;
    c.playerLevel[1] += c.getLevelForXP(c.playerXP[1])*.20;
    	if(c.playerLevel[1] > c.getLevelForXP(c.playerXP[1]) + c.getLevelForXP(c.playerXP[1])*.15){
    		c.playerLevel[1] = c.getLevelForXP(c.playerXP[1]) + (int) (c.getLevelForXP(c.playerXP[1]) * .15);
    	}
    				if (c.currentHealth > c.playerLevel[c.playerHitpoints] + 16)
    					c.currentHealth = c.playerLevel[c.playerHitpoints] + 16;
    if(c.playerLevel[0] < 1)
    c.playerLevel[0] = 1;
    if(c.playerLevel[1] < 1)
    c.playerLevel[1] = 1;
    if(c.playerLevel[2] < 1)
    c.playerLevel[2] = 1;
    if(c.playerLevel[4] < 1)
    c.playerLevel[4] = 1;
    if(c.playerLevel[6] < 1)
    c.playerLevel[6] = 1;
    c.sendQuest("" + c.currentHealth + "", 4016);
    c.sendQuest("" + c.playerLevel[2] + "", 4006);
    c.sendQuest("" + c.playerLevel[1] + "", 4008);
    c.sendQuest("" + c.playerLevel[4] + "", 4010);
    c.sendQuest("" + c.playerLevel[0] + "", 4004);
    c.sendQuest("" + c.playerLevel[6] + "", 4014);
    break;
    Save and compile, test it out if you one, if you have an error, or find a glitch, post here.

    Do not flame, don't say "use conventions" or some shit like that, i don't care, i just made it, use it or don't use it, if you don't like it, don't flame, say what i can do better next time i do a tutorial.
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  2. #2  
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    wrong not even close to runescapes.
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  3. #3  
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    Code:
                case 6685:
                    
                    if (System.currentTimeMillis() -c.potionDelay < 2000)
                        return;
                    c.foodDelay = System.currentTimeMillis();
                    c.potionDelay = System.currentTimeMillis();
                    c.setAnimation(0x33D);
                    
                    c.sM("You drink some of the foul liquid.");
                    c.sM("You have 3 doses of potion left.");
                    c.deleteItem(6685, slot, 1);
                    c.addItem(6687, 1);
                    c.currentHealth += 16;
                    c.playerLevel[0] -= 5;
                    c.playerLevel[2] -= 5;
                    c.playerLevel[4] -= 5;
                    c.playerLevel[6] -= 5;
                    c.playerLevel[1] += c.getLevelForXP(c.playerXP[1])*.15;
                    if(c.playerLevel[1] > c.getLevelForXP(c.playerXP[1]) + c.getLevelForXP(c.playerXP[1])*.15){
                        c.playerLevel[1] = c.getLevelForXP(c.playerXP[1]) + (int) (c.getLevelForXP(c.playerXP[1]) * .15);
                    }
                    if (c.currentHealth > c.playerLevel[c.playerHitpoints] + 16)
                        c.currentHealth = c.playerLevel[c.playerHitpoints] + 16;
                    if(c.playerLevel[0] < 1)
                        c.playerLevel[0] = 1;
                    if(c.playerLevel[1] < 1)
                        c.playerLevel[1] = 1;
                    if(c.playerLevel[2] < 1)
                        c.playerLevel[2] = 1;
                    if(c.playerLevel[4] < 1)
                        c.playerLevel[4] = 1;
                    if(c.playerLevel[6] < 1)
                        c.playerLevel[6] = 1;
                    c.sendQuest("" + c.currentHealth + "", 4016);
                    c.sendQuest("" + c.playerLevel[2] + "", 4006);
                    c.sendQuest("" + c.playerLevel[1] + "", 4008);
                    c.sendQuest("" + c.playerLevel[4] + "", 4010);
                    c.sendQuest("" + c.playerLevel[0] + "", 4004);
                    c.sendQuest("" + c.playerLevel[6] + "", 4014);
                    break;
                case 6687:
                    
                    if (System.currentTimeMillis() -c.potionDelay < 2000)
                        return;
                    c.foodDelay = System.currentTimeMillis();
                    c.potionDelay = System.currentTimeMillis();
                    c.setAnimation(0x33D);
                    
                    c.sM("You drink some of the foul liquid.");
                    c.sM("You have 2 doses of potion left.");
                    
                    c.deleteItem(6687, slot, 1);
                    c.addItem(6689, 1);
                    c.currentHealth += 16;
                    c.playerLevel[0] -= 5;
                    c.playerLevel[2] -= 5;
                    c.playerLevel[4] -= 5;
                    c.playerLevel[6] -= 5;
                    c.playerLevel[1] += c.getLevelForXP(c.playerXP[1])*.20;
                    if(c.playerLevel[1] > c.getLevelForXP(c.playerXP[1]) + c.getLevelForXP(c.playerXP[1])*.15){
                        c.playerLevel[1] = c.getLevelForXP(c.playerXP[1]) + (int) (c.getLevelForXP(c.playerXP[1]) * .15);
                    }
                    if (c.currentHealth > c.playerLevel[c.playerHitpoints] + 16)
                        c.currentHealth = c.playerLevel[c.playerHitpoints] + 16;
                    if(c.playerLevel[0] < 1)
                        c.playerLevel[0] = 1;
                    if(c.playerLevel[1] < 1)
                        c.playerLevel[1] = 1;
                    if(c.playerLevel[2] < 1)
                        c.playerLevel[2] = 1;
                    if(c.playerLevel[4] < 1)
                        c.playerLevel[4] = 1;
                    if(c.playerLevel[6] < 1)
                        c.playerLevel[6] = 1;
                    c.sendQuest("" + c.currentHealth + "", 4016);
                    c.sendQuest("" + c.playerLevel[2] + "", 4006);
                    c.sendQuest("" + c.playerLevel[1] + "", 4008);
                    c.sendQuest("" + c.playerLevel[4] + "", 4010);
                    c.sendQuest("" + c.playerLevel[0] + "", 4004);
                    c.sendQuest("" + c.playerLevel[6] + "", 4014);
                    break;
                case 6689:
                    
                    if (System.currentTimeMillis() -c.potionDelay < 2000)
                        return;
                    c.foodDelay = System.currentTimeMillis();
                    c.potionDelay = System.currentTimeMillis();
                    c.setAnimation(0x33D);
                    
                    c.sM("You drink some of the foul liquid.");
                    c.sM("You have 1 dose of potion left.");
                    c.deleteItem(6689, slot, 1);
                    c.addItem(6691, 1);
                    c.currentHealth += 16;
                    c.playerLevel[0] -= 5;
                    c.playerLevel[2] -= 5;
                    c.playerLevel[4] -= 5;
                    c.playerLevel[6] -= 5;
                    c.playerLevel[1] += c.getLevelForXP(c.playerXP[1])*.20;
                    if(c.playerLevel[1] > c.getLevelForXP(c.playerXP[1]) + c.getLevelForXP(c.playerXP[1])*.15){
                        c.playerLevel[1] = c.getLevelForXP(c.playerXP[1]) + (int) (c.getLevelForXP(c.playerXP[1]) * .15);
                    }
                    if (c.currentHealth > c.playerLevel[c.playerHitpoints] + 16)
                        c.currentHealth = c.playerLevel[c.playerHitpoints] + 16;
                    if(c.playerLevel[0] < 1)
                        c.playerLevel[0] = 1;
                    if(c.playerLevel[1] < 1)
                        c.playerLevel[1] = 1;
                    if(c.playerLevel[2] < 1)
                        c.playerLevel[2] = 1;
                    if(c.playerLevel[4] < 1)
                        c.playerLevel[4] = 1;
                    if(c.playerLevel[6] < 1)
                        c.playerLevel[6] = 1;
                    c.sendQuest("" + c.currentHealth + "", 4016);
                    c.sendQuest("" + c.playerLevel[2] + "", 4006);
                    c.sendQuest("" + c.playerLevel[1] + "", 4008);
                    c.sendQuest("" + c.playerLevel[4] + "", 4010);
                    c.sendQuest("" + c.playerLevel[0] + "", 4004);
                    c.sendQuest("" + c.playerLevel[6] + "", 4014);
                    break;
                case 6691:
                    
                    if (System.currentTimeMillis() -c.potionDelay < 2000)
                        return;
                    c.foodDelay = System.currentTimeMillis();
                    c.potionDelay = System.currentTimeMillis();
                    c.setAnimation(0x33D);
                    c.sM("You drink some of the foul liquid.");
                    c.sM("You have finished your potion.");
                    c.deleteItem(6691, slot, 1);
                    c.addItem(229, 1);
                    c.currentHealth += 16;
                    c.playerLevel[0] -= 5;
                    c.playerLevel[2] -= 5;
                    c.playerLevel[4] -= 5;
                    c.playerLevel[6] -= 5;
                    c.playerLevel[1] += c.getLevelForXP(c.playerXP[1])*.20;
                    if(c.playerLevel[1] > c.getLevelForXP(c.playerXP[1]) + c.getLevelForXP(c.playerXP[1])*.15){
                        c.playerLevel[1] = c.getLevelForXP(c.playerXP[1]) + (int) (c.getLevelForXP(c.playerXP[1]) * .15);
                    }
                    if (c.currentHealth > c.playerLevel[c.playerHitpoints] + 16)
                        c.currentHealth = c.playerLevel[c.playerHitpoints] + 16;
                    if(c.playerLevel[0] < 1)
                        c.playerLevel[0] = 1;
                    if(c.playerLevel[1] < 1)
                        c.playerLevel[1] = 1;
                    if(c.playerLevel[2] < 1)
                        c.playerLevel[2] = 1;
                    if(c.playerLevel[4] < 1)
                        c.playerLevel[4] = 1;
                    if(c.playerLevel[6] < 1)
                        c.playerLevel[6] = 1;
                    c.sendQuest("" + c.currentHealth + "", 4016);
                    c.sendQuest("" + c.playerLevel[2] + "", 4006);
                    c.sendQuest("" + c.playerLevel[1] + "", 4008);
                    c.sendQuest("" + c.playerLevel[4] + "", 4010);
                    c.sendQuest("" + c.playerLevel[0] + "", 4004);
                    c.sendQuest("" + c.playerLevel[6] + "", 4014);
                    break;
    I could barely read that, it's how shitty you wrote it. I suggest using mine, rune-server fucks up conventions but it's still 100x better than what you've done.
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  4. #4  
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    Good thing you added so doesn't go below 1. Most server has that glitch that's why easy to be maxed out




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  5. #5  
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    Learn conventions mudda fucka.
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  6. #6  
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    Quote Originally Posted by digistr View Post
    wrong not even close to runescapes.
    It is...
    Runescape's does exactly the same, cant go under 1, can only got 16 over defence and hp, lowers attack, strength, magic and range.
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  7. #7  
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    Quote Originally Posted by brovolll View Post
    Good thing you added so doesn't go below 1. Most server has that glitch that's why easy to be maxed out
    Not hard to fix
    also on my version one of this, people used to get like 500 hp and def with them, so i fixed.
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  8. #8  
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    Thanks for this =P
    Quote Originally Posted by Nathan View Post
    So if you stabbed somebody with a knife you would say "not my fault, blame the inventors of the knife" ?
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  9. #9  
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    No problem
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  10. #10  
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    Quote Originally Posted by Marijuana' View Post
    Code:
                case 6685:
                    
                    if (System.currentTimeMillis() -c.potionDelay < 2000)
                        return;
                    c.foodDelay = System.currentTimeMillis();
                    c.potionDelay = System.currentTimeMillis();
                    c.setAnimation(0x33D);
                    
                    c.sM("You drink some of the foul liquid.");
                    c.sM("You have 3 doses of potion left.");
                    c.deleteItem(6685, slot, 1);
                    c.addItem(6687, 1);
                    c.currentHealth += 16;
                    c.playerLevel[0] -= 5;
                    c.playerLevel[2] -= 5;
                    c.playerLevel[4] -= 5;
                    c.playerLevel[6] -= 5;
                    c.playerLevel[1] += c.getLevelForXP(c.playerXP[1])*.15;
                    if(c.playerLevel[1] > c.getLevelForXP(c.playerXP[1]) + c.getLevelForXP(c.playerXP[1])*.15){
                        c.playerLevel[1] = c.getLevelForXP(c.playerXP[1]) + (int) (c.getLevelForXP(c.playerXP[1]) * .15);
                    }
                    if (c.currentHealth > c.playerLevel[c.playerHitpoints] + 16)
                        c.currentHealth = c.playerLevel[c.playerHitpoints] + 16;
                    if(c.playerLevel[0] < 1)
                        c.playerLevel[0] = 1;
                    if(c.playerLevel[1] < 1)
                        c.playerLevel[1] = 1;
                    if(c.playerLevel[2] < 1)
                        c.playerLevel[2] = 1;
                    if(c.playerLevel[4] < 1)
                        c.playerLevel[4] = 1;
                    if(c.playerLevel[6] < 1)
                        c.playerLevel[6] = 1;
                    c.sendQuest("" + c.currentHealth + "", 4016);
                    c.sendQuest("" + c.playerLevel[2] + "", 4006);
                    c.sendQuest("" + c.playerLevel[1] + "", 4008);
                    c.sendQuest("" + c.playerLevel[4] + "", 4010);
                    c.sendQuest("" + c.playerLevel[0] + "", 4004);
                    c.sendQuest("" + c.playerLevel[6] + "", 4014);
                    break;
                case 6687:
                    
                    if (System.currentTimeMillis() -c.potionDelay < 2000)
                        return;
                    c.foodDelay = System.currentTimeMillis();
                    c.potionDelay = System.currentTimeMillis();
                    c.setAnimation(0x33D);
                    
                    c.sM("You drink some of the foul liquid.");
                    c.sM("You have 2 doses of potion left.");
                    
                    c.deleteItem(6687, slot, 1);
                    c.addItem(6689, 1);
                    c.currentHealth += 16;
                    c.playerLevel[0] -= 5;
                    c.playerLevel[2] -= 5;
                    c.playerLevel[4] -= 5;
                    c.playerLevel[6] -= 5;
                    c.playerLevel[1] += c.getLevelForXP(c.playerXP[1])*.20;
                    if(c.playerLevel[1] > c.getLevelForXP(c.playerXP[1]) + c.getLevelForXP(c.playerXP[1])*.15){
                        c.playerLevel[1] = c.getLevelForXP(c.playerXP[1]) + (int) (c.getLevelForXP(c.playerXP[1]) * .15);
                    }
                    if (c.currentHealth > c.playerLevel[c.playerHitpoints] + 16)
                        c.currentHealth = c.playerLevel[c.playerHitpoints] + 16;
                    if(c.playerLevel[0] < 1)
                        c.playerLevel[0] = 1;
                    if(c.playerLevel[1] < 1)
                        c.playerLevel[1] = 1;
                    if(c.playerLevel[2] < 1)
                        c.playerLevel[2] = 1;
                    if(c.playerLevel[4] < 1)
                        c.playerLevel[4] = 1;
                    if(c.playerLevel[6] < 1)
                        c.playerLevel[6] = 1;
                    c.sendQuest("" + c.currentHealth + "", 4016);
                    c.sendQuest("" + c.playerLevel[2] + "", 4006);
                    c.sendQuest("" + c.playerLevel[1] + "", 4008);
                    c.sendQuest("" + c.playerLevel[4] + "", 4010);
                    c.sendQuest("" + c.playerLevel[0] + "", 4004);
                    c.sendQuest("" + c.playerLevel[6] + "", 4014);
                    break;
                case 6689:
                    
                    if (System.currentTimeMillis() -c.potionDelay < 2000)
                        return;
                    c.foodDelay = System.currentTimeMillis();
                    c.potionDelay = System.currentTimeMillis();
                    c.setAnimation(0x33D);
                    
                    c.sM("You drink some of the foul liquid.");
                    c.sM("You have 1 dose of potion left.");
                    c.deleteItem(6689, slot, 1);
                    c.addItem(6691, 1);
                    c.currentHealth += 16;
                    c.playerLevel[0] -= 5;
                    c.playerLevel[2] -= 5;
                    c.playerLevel[4] -= 5;
                    c.playerLevel[6] -= 5;
                    c.playerLevel[1] += c.getLevelForXP(c.playerXP[1])*.20;
                    if(c.playerLevel[1] > c.getLevelForXP(c.playerXP[1]) + c.getLevelForXP(c.playerXP[1])*.15){
                        c.playerLevel[1] = c.getLevelForXP(c.playerXP[1]) + (int) (c.getLevelForXP(c.playerXP[1]) * .15);
                    }
                    if (c.currentHealth > c.playerLevel[c.playerHitpoints] + 16)
                        c.currentHealth = c.playerLevel[c.playerHitpoints] + 16;
                    if(c.playerLevel[0] < 1)
                        c.playerLevel[0] = 1;
                    if(c.playerLevel[1] < 1)
                        c.playerLevel[1] = 1;
                    if(c.playerLevel[2] < 1)
                        c.playerLevel[2] = 1;
                    if(c.playerLevel[4] < 1)
                        c.playerLevel[4] = 1;
                    if(c.playerLevel[6] < 1)
                        c.playerLevel[6] = 1;
                    c.sendQuest("" + c.currentHealth + "", 4016);
                    c.sendQuest("" + c.playerLevel[2] + "", 4006);
                    c.sendQuest("" + c.playerLevel[1] + "", 4008);
                    c.sendQuest("" + c.playerLevel[4] + "", 4010);
                    c.sendQuest("" + c.playerLevel[0] + "", 4004);
                    c.sendQuest("" + c.playerLevel[6] + "", 4014);
                    break;
                case 6691:
                    
                    if (System.currentTimeMillis() -c.potionDelay < 2000)
                        return;
                    c.foodDelay = System.currentTimeMillis();
                    c.potionDelay = System.currentTimeMillis();
                    c.setAnimation(0x33D);
                    c.sM("You drink some of the foul liquid.");
                    c.sM("You have finished your potion.");
                    c.deleteItem(6691, slot, 1);
                    c.addItem(229, 1);
                    c.currentHealth += 16;
                    c.playerLevel[0] -= 5;
                    c.playerLevel[2] -= 5;
                    c.playerLevel[4] -= 5;
                    c.playerLevel[6] -= 5;
                    c.playerLevel[1] += c.getLevelForXP(c.playerXP[1])*.20;
                    if(c.playerLevel[1] > c.getLevelForXP(c.playerXP[1]) + c.getLevelForXP(c.playerXP[1])*.15){
                        c.playerLevel[1] = c.getLevelForXP(c.playerXP[1]) + (int) (c.getLevelForXP(c.playerXP[1]) * .15);
                    }
                    if (c.currentHealth > c.playerLevel[c.playerHitpoints] + 16)
                        c.currentHealth = c.playerLevel[c.playerHitpoints] + 16;
                    if(c.playerLevel[0] < 1)
                        c.playerLevel[0] = 1;
                    if(c.playerLevel[1] < 1)
                        c.playerLevel[1] = 1;
                    if(c.playerLevel[2] < 1)
                        c.playerLevel[2] = 1;
                    if(c.playerLevel[4] < 1)
                        c.playerLevel[4] = 1;
                    if(c.playerLevel[6] < 1)
                        c.playerLevel[6] = 1;
                    c.sendQuest("" + c.currentHealth + "", 4016);
                    c.sendQuest("" + c.playerLevel[2] + "", 4006);
                    c.sendQuest("" + c.playerLevel[1] + "", 4008);
                    c.sendQuest("" + c.playerLevel[4] + "", 4010);
                    c.sendQuest("" + c.playerLevel[0] + "", 4004);
                    c.sendQuest("" + c.playerLevel[6] + "", 4014);
                    break;
    I could barely read that, it's how shitty you wrote it. I suggest using mine, rune-server fucks up conventions but it's still 100x better than what you've done.
    Its exactly the same you dumb fuck just moved up...
    Reply With Quote  
     

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