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Hmm, maybe this is how RuneScape does it.
It uses the walking packet to check if you're close to a wilderness area THEN uses process when you are close to the entrance/exit of wilderness.
Then it also checks if you are in wilderness in attack button like:
amiriteCode:if (wilderness()) { attackPlayer(); } else { sendMessage("You cannot attack players when you're not in the wilderness!"); }
then if you leave area while lagging it might not remove button cuz ur too far.
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