Thread: NpcDialogue Handler [uncompleted]

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  1. #1 NpcDialogue Handler 
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    ADMIN PLEASE REMOVE UNCOMPLETED FORM THE TITLE - thanks.


    This is a simple npcdialogue handler I made.
    This probably can be coded neater and made more efficient, v1.3 for now:


    Code:
    
    /* @DialogueHandler
    *  ------V1.4--------
    *  -Feel free to use and change whatever you want-
    * Coded by Xxislx from rune-server.ee
    */
    
    public class DialogueHandler {
    
    
          public void UpdateNPCChat2(int a) {
           client c = (client) server.playerHandler.players[a];
    	   
                   switch(c.NpcDialogue) {
    			   
    			   default:
    			   c.talk("It looks like I dont have anything to say, tell the admin", 1);
    			   break;
    			   
    case 4:
    c.talk2("This is a test", "i am testing if dialogue is working", 1);
    break;
    case 5:
    c.talk2("As you can see i can continue on talking", "looks like this works", 1);
    break;
    case 6:
    c.ptalk("Cool looks that i can talk too", "");
    break;
    case 8:
    c.choice("Yes", "No");
    
                                         }
                                       }
    public void moveon (int a) {
           client c = (client) server.playerHandler.players[a];
    	   switch(c.NpcDialogue) {
    	   case 4:
    	   case 5:
    	   c.NpcDialogue += 1;
    	   c.NpcDialogueSend = false;
    	   break;
    		
    	   case 6:
    		c.NpcDialogue = 0;
    		c.NpcDialogueSend = false;
    		c.RemoveAllWindows();
    	   break;
    	            }
    			}
    			public void yesorno (int a){
    			client c = (client) server.playerHandler.players[a];
    			switch (c.actionButtonId){
    			
    			case 9159://this is the upper text
    			switch (c.NpcDialogue) {
    		            case 8:
    			//What ever you want goes here add c.
                        break;
    			        }
    			break;
    			
    			case 9158:
                switch (c.NpcDialogue) {
    			        case 8:
    			//What ever you want to do, add c.
    
    			        break;
    			        }
    			break;
    			
    			}
    			}
    	    }
    This goes in client:
    Code:
    	public void talk2(String text, String text2, int npc) {
    		sendFrame200(4901, 591);
    		sendFrame126(GetNpcName(npc), 4902);
    		sendFrame126("", 4903);
    		sendFrame126(text, 4904);
    		sendFrame126(text2, 4905);
    		sendFrame126("", 4906);
    		sendFrame75(npc, 4901);
    		sendFrame164(4900);
                   NpcDialogueSend = true;
    	       }
    Also in client if you want player to talk and options
    Code:
    public void choice(String text, String text2){
                changeText126("Select an Option", 2460);
                changeText126(text, 2461);
                changeText126(text2, 2462);
                sendFrame164(2459);
    }
    public void ptalk(String text, String text2) {
                sendFrame200(615, 974);
                sendFrame126(playerName, 975);
                sendFrame126(text, 976);
    	    sendFrame126(text2, 977);
                sendFrame185(974);
                sendFrame164(973);
                NpcDialogueSend = true;
    			}
    This goes on ur updatenpcchat void
    Code:
    server.DialogueHandler.UpdateNPCChat2(playerId);
    this goes below case 40:
    Code:
    if (NpcDialogue != 0){
     server.DialogueHandler.moveon(playerId);
                    }
    this goes below case 185:
    Code:
    server.DialogueHandler.yesorno(playerId);
    Pics:



    LOG: -You don't have to read the following
    v 1.0- Only supports dialogue.
    V 1.1- Supports case 40.
    V 1.2- Added player dialogue example
    v 1.3- Using switching statement for case 40.
    v 1.4- Added supports for choice, case 9158 and 9159
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  2. #2  
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    Code:
    /*This goes in client
    	*public void talk2(String text, String text2, int npc) {
    	*	sendFrame200(4901, 591);
    	*	sendFrame126(GetNpcName(npc), 4902);
    	*	sendFrame126("", 4903);
    	*	sendFrame126(text, 4904);
    	*	sendFrame126(text2, 4905);
    	*	sendFrame126("", 4906);
    	*	sendFrame75(npc, 4901);
    	*	sendFrame164(4900);
        *   NpcDialogueSend = true;
    	*}
    	*
    	*
    	*This goes on updatenpcchat  server.DialogueHandler.UpdateNPCChat2(playerId);
    */
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  3. #3  
    Well, aren't you clever!

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    LOL at core. =p
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  4. #4  
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    ok that was easier that i thought
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  5. #5  
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    Updated! Should work properly now feel free to ad/improve.
    if you improve please post your version.
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  6. #6  
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    I'm Releasing player dialogue for people to use with this.
    If you don't stand for something you will fall for anything.

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  7. #7  
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    i was think i dont need realse this one beacose its so easy but whatever lol
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  8. #8  
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    You never know
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  9. #9  
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    what i dont never know?
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  10. #10  
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    If someone is looking for there
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