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The game consists of six players competing in a free-for-all-style game. As players get more kills, the player will receive different weapons. However, melee kills do not advance the killer to a new weapon, but demote players to their previous weapon tier instead. The first person to achieve a kill with all twenty (or 18 in MW3, Ghosts, IW and WWII; 24 in Advanced Warfare) weapon tiers wins. However, if the match ends without anyone getting a kill with all the weapons, the player on the highest weapon tier wins the match. Due to the fact that only 20, 24 or 18 kills are needed to win, and the game is a Free For All, games are usually fairly short.
https://callofduty.fandom.com/wiki/Gun_Game#Overview
this looks pretty cool, how do you deal with the dots on the minimap
Dots are also incorperated into the line of sight mechanic. If you can't see the player, then you can't see their minimap dots either.
Looking for dots didn't appear super effective as a result. Playing a couple games with some bots running around, i found that it was miles easier to not bother looking at the minimap. Line of sight grants 10 squares of distance and because it feels like people appear out ofnowhere at times, my success rate of kills increased when i focused on snapping to players asap. Obviously that tactic doesn't work if people are already morphed.
Nice as always man, keep up the great work, looking forward to see more stuff from you.
This is real cool! A+ production quality
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