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Hello,
While making the video for my bot thread, i had an idea for a new video.
After that, i coded what the video needed. Sort of a backwards process if you ask me.
I present to you...
Debt.
Features:
- You can borrow money from an npc
- How much you're allowed to borrow depends on your online time (For the sake of the video, i increased the borrow amount to eco killer levels)
- You're given a time limit to pay back the money borrowed to you depending on how much you get. (for the sake of the video, i made it 3 minutes long)
- Talk to the NPC you borrowed the money from to pay it back.
- Failure to pay back your debt sends you to jail where you have to mine ores and sell them to the general store until you've reached your lent amount.
- You can logout, sure. If you login after your lend limit then you're sent to jail anyway.
This video shows exactly how debt works.
Media:
A while after making this, i realize it makes more sense that the npc loaning money should be a banker...
Last edited by NeilG; 05-21-2020 at 12:20 AM. Reason: fucking typo
Interesting
Lmao i love the video good job on that, the concept of the system is pretty nice but i can't imagine how abusable this would be.
lmao good content
Your bots are so smart bro. Keep it up, I think you're gonna do well ( you already are, I mean better )
Pretty nice idea. What happens if a players borrows money, and then trades over that money?
Then the account that borrowed it is locked until it can pay it back. Amount borrowed is determined by playtime. New accounts wont be able to borrow much at all. Its pretty easy to put other limitations on it but this was only a quick idea and execution. Let's say we start it at something like 3k and we increase the borrowed amount every hour by 100k or less, it's really not all that eco breaking. It would do wonders for your player count for people to afk multiple accounts to farm debt amount but it's too much effort for an rsps imo.
Yet another very cool idea! I gotta agree with others though. I do see how this can be abused. Even with the playtime limitations and such, a long-time player could easily take out a large loan, yolo it, then quit. And then there's a bunch of extra money introduced into the eco. I've been thinking on a way to make this actually work long-term, but I just can't think of a way.
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