Thread: bots

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  1. #21  
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    This idea is epic please also keep on making videos
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  2. #22  
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    I'm just here to listen to the voice on repeat...
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  3. #23  
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    Quote Originally Posted by combatx View Post
    I'm just here to listen to the voice on repeat...
    Join me in my future ventures of ASMR.
    I will gently read the name of every single item in osrs until you fall soundly asleep.
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  5. #24  
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    Quote Originally Posted by NeilG View Post
    Apologies for the delay.
    While making this i found countless bugs. You also might notice some bots even being invisible which i figured out while editing the clips. Turns out they're wearing a null item that slipped its way into their spawning list.

    Lol just seeing this two weeks later Nonetheless, thanks for getting back to me about that! Couldn't help but laugh at my own roast. Yous a funny guy, you. There's definitely a lot of things to think about with this.. I've already thought of a few more possible issues/solutions since thinking about this again the past couple minutes. Now that some time has passed, have you come up with a solution for when all bots are taken and a player wants some?1

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  6. #25  
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    Quote Originally Posted by Chanston View Post
    Lol just seeing this two weeks later Nonetheless, thanks for getting back to me about that! Couldn't help but laugh at my own roast. Yous a funny guy, you. There's definitely a lot of things to think about with this.. I've already thought of a few more possible issues/solutions since thinking about this again the past couple minutes. Now that some time has passed, have you come up with a solution for when all bots are taken and a player wants some?1
    No problemo, glad to reply and roast at a moments notice.

    I wouldn't say i have thought of a bunch of solutions.
    I did think about creating an npc that will sell you a bot and then we could just spawn a new one or pull an afk bot from a random location to team with you. The issue with this is that i wanted the bots to be extremely hard to differentiate between real players online so being able to buy them is just a super give away.

    also the teaming feature of the bots are without a doubt a huge work in progress and i was focusing on other mechanics i guess. Just to give you an idea of why this a such a fucker to begin, if i assemble a mini bot team and wonder the wilderness, they need to be able to follow me everywhere. They have to use doors/ladders/shortcuts/obliesks and then know when to use them. A side project i was doing was connecting the gameworld together so that every ladder/door/ship works and takes you to the correct locations so making sure the bots are able to follow along is a time waster of insane proportions.
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  7. #26  
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    Quote Originally Posted by NeilG View Post
    No problemo, glad to reply and roast at a moments notice.

    I wouldn't say i have thought of a bunch of solutions.
    I did think about creating an npc that will sell you a bot and then we could just spawn a new one or pull an afk bot from a random location to team with you. The issue with this is that i wanted the bots to be extremely hard to differentiate between real players online so being able to buy them is just a super give away.

    also the teaming feature of the bots are without a doubt a huge work in progress and i was focusing on other mechanics i guess. Just to give you an idea of why this a such a fucker to begin, if i assemble a mini bot team and wonder the wilderness, they need to be able to follow me everywhere. They have to use doors/ladders/shortcuts/obliesks and then know when to use them. A side project i was doing was connecting the gameworld together so that every ladder/door/ship works and takes you to the correct locations so making sure the bots are able to follow along is a time waster of insane proportions.
    Ahh, yeah you could definitely do some sort of system where you rent each bot for an amount of time. A fixed number of bots could roam normally, then whenever you want to rent one (or a team) you could either:

    1. Have an interface that lists all available bots, each bots stats and gear, then charge an amount based on the quality of their gear and stats. Could also have some sort of option for the fighting style you want them to use so you can custom build your team. Which would be cool but a whole extra headache for you! haha.

    2. Or just have an npc you can rent 'x' number of bots from at a fixed hourly rate.

    Just thowing out ideas for the hell of it cause it would be cool to see something this in-depth haha

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    Quote Originally Posted by Chanston View Post
    Ahh, yeah you could definitely do some sort of system where you rent each bot for an amount of time. A fixed number of bots could roam normally, then whenever you want to rent one (or a team) you could either:

    1. Have an interface that lists all available bots, each bots stats and gear, then charge an amount based on the quality of their gear and stats. Could also have some sort of option for the fighting style you want them to use so you can custom build your team. Which would be cool but a whole extra headache for you! haha.

    2. Or just have an npc you can rent 'x' number of bots from at a fixed hourly rate.

    Just thowing out ideas for the hell of it cause it would be cool to see something this in-depth haha
    I'll build something like this minus the interfaces (because i hate interfaces) just to test it and see how it'd function and i'll update this thread when i do. I'm very eager to finish the pokebattles in my other thread atm.
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  9. #28  
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    Genuinely funny and good content. Well done!
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