Originally Posted by
Advocatus
Eh. There are many options.
Back in the day, one of my end bosses combined jad (different attack styles with different anims), dag mother (color changing to change weakness), with some other mechanics. It was a fun fight that required you to adapt, without being a too much of a click-fest.
With these bosses you are showing off as is, I understand that the combat is more dynamic with you moving and kiting. However, the rs combat system at it's core is inflexible. With this type of boss fight, it really shows how clunky the tile based walking is. Also, it makes me long for the 'attack-move' of games like league of legends.