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Superior Dungeon and the King Chimera
Those who have followed my project would know about the Superior dungeon and King chimera. The old update consisted of the Superior slayer monsters kept within Nieves cave. However, with the release and purchase of the RSPSi 3D Map Editor, I was able to construct new areas and was able to enhance the old features by giving them a new area and slight mechanical updates.
Old King Chimera:
The new King Chimera changes are:
- Now uses a ranged attack hitting up to 25, and has a random chance of slowing (15%)
- Poison occurance is now lessened by 15%, but hits 25% faster
- Dragonfire damage is no longer blocked completely, 30 with just a shield and 15 with an addition antifire resource (potions, Eldrax's blessing, perks, etc)
- Melee damage is now blocked by 60% rather than 85% with the Protect from Melee prayer on
- When killed, the earthquake damage now randomises from 5-15 damage rather than a flat 15
- Health decreased from 1000 to 800
- Defence level decreased from 290 to 135, but increased defensive bonuses by 25%
EDIT: We are aware of the client bugs, it has yet to be finished.
Credits:
Draxaca_ - For her King Chimera model design and construction
RSPSi - For his map editor (https://www.rune-server.ee/black-mar...-delivery.html)
Maximax - For his Superior Dungeon design
Illerai Discord - For everyones consistent support
If you have any constructive feedback, whether harsh or not, please feel free to comment. I am always open to improving current ideas.
Thank you,
-Jeeku
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Holy moly dude, this looks bonkers!
It looks good but I think that boss deserves a custom area
The combat level doesn't match the NPC's levels. At those melee levels, the combat should be at more around 1500(Take TzKal-Zuk as an example - slightly lower combat stats, yet has 1.4k combat level).
Yes, I'm one of those people.
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