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Most Advanced Pest Control:
- Boat lobby (with all requirements, can't bring familiar, cannon...)
- Second timing (for player's conveniency)
- All 4 portals, spawning pests randomly
- All pests levels and colors (with corrected animations/graphics/combat definitions)
- Ladders climbing (gives more range to players and ignores walls)
- Perfect gates (three stages, once broken can't be closed. Repair with simple logs, need hammer)
All pest types:
- Brawler - protects portals.
- Ravager - attacks the nearest gates, destroyes to let other pests in.
- Shifter - teleports towards the knight/player, retaliates to player attacks.
- Spinner - guards portals. if portal destroyed, spinner will blast poison 2 tiles radius.
- Splatter - critical damage on 1 tile radius, inflicts damage to both npc and player.
- Torcher - long distance mage fire balls. approaches to knight slowly, retaliates to player attacks.
- Defiler - ranged long distance throwing knife attack. approaches to knight slowly, retaliates to player attacks.
Ravagers attacking gates
Ravagers destroyed gates (open instance if was closed)
Need some logs to fix the broken gates
Player fixing gates
Void knight yelling voodoo magic, shifters teleport around
The higher you are, the further you see!
Player having master range on towers
Splatter exploded and death damage around 1 tile
Torcher's flying fire ball (magic type)
Ohh well...
Void life is 10x here for testing purposes
Shop
Annoying winning/loosing dialogues
Soon available at edgeville.net
Really impressive. Gj.
Niceee dude. I'm liking this Edgeville thing more and more!
Nice one.
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