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UPDATE:
New area system: (not hard to do, but reguired some thinking to get it working without bugs)
Heres how the new system works:
and heres how the old system reguired the same thing to be done:
So now I can just make 2 areas instead of 5.
and theres now a priority setting under area type on editor, but cba to take pic of that..
OLD:
Heres a new map related tool I made: (Not 100% accurate, since I had to combine ~110 smaller pics by hand, but close enough for it to be used)
^It's a 100% zoomed in map (4x4pixels = 1 in-game square)
Note: Obviously there arent dungeons or anything... this is just the worldmap.
Current usages:
-Grab position
-Make areas (music, multiway-Combat, wild)
Currently done: (These are close to real RS areas)
- 204 Surface music areas (Surface kinda done, so I just started doing other areas...)
- 93 Other music areas (which cant be done with this tool - note: these are a lot slower to make since have to get the coords in-game etc.)
^I think I wont be making more of these anymore.... (was getting kinda difficult, since a lot of places I needed to find didnt have released coords anywhere, but luckily I managed to find a few myself)
TOTAL OF 297 MUSIC AREAS.
^The count on this thread isnt updated anymore...
Just been testing these in-game and the result is just awesome!
(I load my area file itself, so I dont need to add code for areas)
nice, i remember someone doing this a while ago
nice, looks cool
Wow this is nice, i have been trying to do this with a different type of purpose, im stuck at how you would draw over the image (how you drew the rectangle). If you could give me some snippet code that would be great, Thanks!


Currently done 68 music areas (mainly F2P), each of them should be atleast close to its real area in RS.
This is real nice, gj.

Good job mate![]()




gotta add some restrictions to drawing... (disabling drawing for other than surface areas)
^The coords are fine... but for some reason it draws it there.
EDIT: fixed now..
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