Thread: RuneLite Stability...

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  1. #21  
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    Looks pretty nice, the base is RuneLimited right?(Your last project )

    Yeah I do think you wouldn't be able to hold as many real players. I mean the SYI bot uses like one packet, where as a real players uses nearly all of them(well all of those which we use in RSPS).

    Oh and you let people go on beta test? :O
    Attempting to develop a multi-revision library. [Only registered and activated users can see links. ] on GitHub.
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  2. #22  
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    This truly proves nothing.. I had 175+ all go frees on iClarity V1, as soon as I put it on a dedi and I had that many connections from real players, it just shut down lol
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  3. #23  
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    Quite funny i was able to hold 1000 on a 512 ram windows xp lol
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  4. #24  
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    Bots aren't the same as players they don't do anything.
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  5. #25  
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    Quote Originally Posted by Tyler View Post
    Bots aren't the same as players they don't do anything.
    Will you please shut the fuck up, kindly? Why are they different from players if they so much as talk? Bytes are bytes, no matter what they are. Maybe if you have 100 people using ub3r 4ut0 cl1ck3rss then yeah it would be different
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  6. #26  
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    most computers can handle the players but there internet connection is just to slow, this not the way to check it, it just does basic things most servers crash because bugs or to slow internet,

    when using real players you will see it's and whole different then local
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  7. #27  
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    Quote Originally Posted by Java` View Post
    Will you please shut the fuck up, kindly? Why are they different from players if they so much as talk? Bytes are bytes, no matter what they are. Maybe if you have 100 people using ub3r 4ut0 cl1ck3rss then yeah it would be different
    get off his dick you skinny little prick. get a fucking life.
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  8. #28  
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    Quote Originally Posted by austin3c View Post
    get off his dick you skinny little prick. get a fucking life.
    The teeth are unnecessary. He is correct.
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