Thread: [100%!!] NPC EATING [max food in autospawn]

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  1. #1 [100%!!] NPC EATING [max food in autospawn] 
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    Robin Spud's Avatar
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    i didnt fucking say this was hard fags!



    it doesnt mass it, it has eating timers like we do. and it has limited food like we do. you set that in autospawn[in video]

    video;

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    video2; (text update, requested by blair')

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    ILY Stewie.
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  2. #2  
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    Already saw this. Its awesome man =]


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  3. #3  
    Insayne
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    HOLY SHIT!!!!!!!!!#%^!#!)#^*!)11361070#!^[email protected]&!



    Showed me this on MSN. =P Pretty cool, noob
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    Look's really good, i like the idea of it being set in auto spawn. Make's it user-friendly.

    Good work!
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    thanks all for nice comments.
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    That's awesome, you even put in the npc defence


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  7. #7  
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    Quote Originally Posted by Charge View Post
    That's awesome, you even put in the npc defence
    that comes with the standard emulous =] but not hard to do tbh.
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  8. #8  
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    Holy. Give it a spec and it'll be a real pker. I could fill up the wilderness with things like this. + better bosses and everything.
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    Quote Originally Posted by x ovvnage x View Post
    Holy. Give it a spec and it'll be a real pker. I could fill up the wilderness with things like this. + better bosses and everything.
    yeh im working on 100% npc specing aswell now, you set the;

    special bar amount, special amount used, max spec hit, npc specgfx, user gfx

    so example;

    100, 25, 33, 25, 25

    that uses a specbar that has 100 spec points, like people have. uses a 25% like dds max hit 33 and npc does gfx 25 and person does gfx 25.

    person gfx for whip specs etc =]
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  10. #10  
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    Code:
    
    	if(npcs[index].foodLeft > 0 && npcs[index].HP < (npcs[index].MaxHP - HOW_MUCH_FOOD_HEALS) && (System.currentTimeMillis() - npcs[index].lastEat) > FOOD_TIMER)
    	{
    		npcs[index].animNumber = FOOD_EATING_ANIMATION;
    		npcs[index].HP += HOW_MUCH_FOOD_HEALS;
    		npcs[index].foodLeft--;
    	}
    Hard much.


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