Just rewrote my whole NPC-Player combat system, so I decided to test it with KBD. The only thing I'm missing at the moment is projectiles, and maybe some other factors that RS has that I don't have. If such factors exist, post them here.
The boss has 5 attacks:
Fire - Hits up to 55
Air - Hits up to 55
Water - Hits up to 55
Earth - Hits up to 55
Melee - Hits up to 70
Each different attack has it's own properties. If you choose to protect from melee, you will be pounded with mage attacks each hitting up to 55, which are more common. If you decide to protect from mage, you will be pounded with a melee attack hitting up to 70, but the advantage is; it's less common, the melee attack.
Please post feedback!
Regards,
~Michael