Thread: Link for cw team capes attacking

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  1. #1 Link for cw team capes attacking 
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    Once i saw a topic to add some things that people in cw can't attack their team mates.
    But now i searched again i can't find it back.
    Does someone have a link to it for me? or maybe a backup of it?

    - Tyvm!
     

  2. #2  
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    ummm i doubt this wuld work but....

    if (playerequipment[cape] == CAPE ID) && (p.playerequipment[cape] == CAPE ID) {
    attack = false;
    }

    idk replace all the voids

    (that wuld go in the atk void
     

  3. #3  
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    Na, doesn't work.
    There was a topic for a working one.
     

  4. #4  
    darkrainnn
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    ill keep my eyes open k
     

  5. #5  
    Code-x
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    maybe search in your attack method for canattack and add || p.hasitem (ID) && pl2.hasitem (ID) can attack = false

    thats just the basics of it ull nead to redo it and it would work
     

  6. #6  
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    Either make a character token for which team they are in and add it into the attack packet, then make it reset after the game lulz.
     

  7. #7  
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    Quote Originally Posted by Jordiescape View Post
    Either make a character token for which team they are in and add it into the attack packet, then make it reset after the game lulz.
    Good idea, but would contain bugs anyway i guess
     

  8. #8  
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    Quote Originally Posted by silabgarza View Post
    ummm i doubt this wuld work but....

    if (playerequipment[cape] == CAPE ID) && (p.playerequipment[cape] == CAPE ID) {
    attack = false;
    }

    idk replace all the voids

    (that wuld go in the atk void
    Nah that would make it so, if you wear that cape you cant attack at all.

    On Topic: I'd search the forum mate.
     

  9. #9  
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    Quote Originally Posted by aeze View Post
    Nah that would make it so, if you wear that cape you cant attack at all.

    On Topic: I'd search the forum mate.
    I did also but could'nt find back
     

  10. #10  
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    can't you just add a break? like..
    if (playerequipment[cape] == CAPE ID) && (p.playerequipment[cape] == CAPE ID) {
    break;
    }
    or soemthing
     


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