Thread: ⭐🏹 FELDIP | Requesting Team, Reinventing the Wheel 🏹⭐

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  1. #1 ⭐🏹 FELDIP | Requesting Team, Reinventing the Wheel 🏹⭐ 
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    Hello guys, you might remember me from the last few years with the same project. Unfortunately due to real life, and with covid, things become tough. I stepped back and focused on myself and wellbeing thus leading to the man who will now bring forth the rise of one of the most active, economy yet wilderness influenced server you've seen in years. Being around enthusiasts and as a player enthusiast myself since early 2006 I feel that bringing to life the ideas and necessities in order to produce a game that appeals to everyone is almost impossible. That being said, here's a little insight to Feldip.

    Why am I focused and ready now must you ask? I've worked the past 3 years and decided to take a 6 month break while I help my dad and can focus on some personal projects online, my time is unlimited for the right people, I'm not asking you do to this as a 50/50 nor a paid project, but I'm sure discussions can lead to a mutual agreement in which we're both satisfied for a great outcome.



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    My goal for Feldip is to create a semi fast based economy server that focusses on PVP and risk for reward. A lot of newcomers (compared to how we were back in 2007-2010) are intimidated by PVP for multiple reasons. After months, if not years of surveys and discussion I feel I've come to know what people want, and why new players are afraid to either learn or attempt PVP. I want to demolish this whole idea and create a system (which I've planned, designed but not implemented yet) to allow new players to login, spend a few hours training the base stats of whatever build they want to play and to obtain items (without unreasonable times) in order to fight each other. The worst thing for me, and a lot of other players who come to RSPS is having to grind a server for weeks in order to get a small amount of GP or items that we are then afraid to take into wild to lose, or have to rely on smiting someone for a reward (which is very unlikely as a new pvp'er).

    That being said, I don't want to replicate OSRS on a 1:1 scale like top servers do. There's a lot of things in real OSRS (ie godwars kill count, or the barrows minigame to its full extent) that people don't like, people love the items and sure we have to make some things harder to achieve than others, but by removing the things that hindered our gameplay on the real OSRS or things we felt were too tedious are going to be removed opposed to being locked behind (donator features: ie no barrows kill count if you pay money lol). The game we're going to create will not have a pay to win shop with items that are end game - bare in mind that we are a mixed data server so will be utilizing a lot of the old PVP weapons that were used a lot on RS2 with slightly different mechanics and/or adjustments to make sure every single PvP item is balanced. I'd also like to add on that I'm not going for a 1:1 osrs combat formula and accuracy replica. I feel like we should nerf and buff items accordingly depending on our wilderness activity and what items are in meta etc. This server will contain complete skilling fundamentals and training with a nice, never-before-seen skilling economy for the people who just want to skill. We will also offer 3 iron man modes with slight adjustments (hard core, standard, group) As for other important and fundamental content. It'll be there.

    I don't think there is just one important thing you'd need in order to become successful in your business, but if I had to choose one, I would say it's to make sure everyone knows about your game, through either advertisement, toplists, involvement in RSPS communities or simply online presence in general. The biggest and most successful RSPS were often not that much better in regards to stability or features than most others - the main reason they were successful is because they knew how to advertise their product. For a long time, I have maintained the belief that making your game as good (and bug-free) as possible would automatically reward itself with many players, but over time I have realized that's simply not true. Having a great product is important for success, but it will only pay off if you manage to market it properly. It's definitely not the only thing of importance though. If you have great marketing and advertisement, your players won't stay if you can't give them what they want (lots of features, a low amount of bugs, balanced xp rates, balanced combat system and regular updates). It's also impossible to become successful on your own - without at least a partner you can work with (and whom you can trust), or a team of people who can assist you, most RSPS owners buckle under the pressure and workload. Online games cannot be made and maintained by one person alone, and I'm sure that no RSPS has ever achieved greatness without the combined efforts of at least several people. A lot of projects fail not because of technical problems, but because of internal conflict.


    Our base:

    • Revision of server: 317
    • Base used: Not decided




    This team will be professional, and know how to use or be qualified in the following :

    • Experienced Java developers (Server/content)
    • Experienced Java developers (Client and/or Cache)
    • Experienced Community Managers
    • Must know how to use version control fluently (within a team atmosphere)
    • Ability to work both autonomously and/or within a team


    If you feel like any of the above criteria apply to you and you're willing to join a project that has potential, please DM me or throw me a message on discord.

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  3. #2  
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    Bump!

    Development atmosphere is setup, have got a base to start with and a few keen faces but nothing secure yet.
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  6. #5  
    RSPS Youtuber at youtube.com/nesrsps

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    Cool to see you're on this again. Best of luck!
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