Thread: [Request] OSRS ObjectId/Objectanimation

Results 1 to 7 of 7
  1. #1 [Request] OSRS ObjectId/Objectanimation 
    Registered Member
    Chivvon's Avatar
    Join Date
    May 2016
    Posts
    450
    Thanks given
    54
    Thanks received
    110
    Rep Power
    174
    Greetings!

    When you pull the mage arena lever the leverobject gets animated or replaced. Requesting the following replacement-objectId or objectanimation:

    [Only registered and activated users can see links. ]

    Thanks in advance,
    Chivv~
    Reply With Quote  
     

  2. #2  
    Registered Member
    Chivvon's Avatar
    Join Date
    May 2016
    Posts
    450
    Thanks given
    54
    Thanks received
    110
    Rep Power
    174
    Bump :-)
    Reply With Quote  
     

  3. #3  
    Registered Member
    Join Date
    Jan 2017
    Posts
    101
    Thanks given
    4
    Thanks received
    16
    Rep Power
    7
    spawn the lever (5959) with the objecttype set as '4'

    then use a command to test it (here is PI version):

    Code:
    public class Objectanim extends Command {
    
    	@Override
    	public void execute(Player c, String input) {
    		String[] args = input.split(" ");            
    			c.getPA().objectAnim(c.absX, c.absY,  Integer.parseInt(args[0]), Integer.parseInt(args[1]), 0);
    		
    	}
    }
    :: objectanim 2899 4

    where 2899 is the objectanimation of the lever being pulled
    Reply With Quote  
     

  4. #4  
    Registered Member
    Chivvon's Avatar
    Join Date
    May 2016
    Posts
    450
    Thanks given
    54
    Thanks received
    110
    Rep Power
    174
    Quote Originally Posted by socklol View Post
    spawn the lever (5959) with the objecttype set as '4'

    then use a command to test it (here is PI version):

    Code:
    public class Objectanim extends Command {
    
    	@Override
    	public void execute(Player c, String input) {
    		String[] args = input.split(" ");            
    			c.getPA().objectAnim(c.absX, c.absY,  Integer.parseInt(args[0]), Integer.parseInt(args[1]), 0);
    		
    	}
    }
    :: objectanim 2899 4

    where 2899 is the objectanimation of the lever being pulled
    Unfortunately, I already had this. I ment the mage arena lever; objectid 9706/9707. Which I did present (specify) with the gif

    Thanks for taking your time to write it out tho!
    Reply With Quote  
     

  5. #5  
    Registered Member
    Join Date
    Jan 2017
    Posts
    101
    Thanks given
    4
    Thanks received
    16
    Rep Power
    7
    Quote Originally Posted by Chivvon View Post
    Unfortunately, I already had this. I ment the mage arena lever; objectid 9706/9707. Which I did present (specify) with the gif

    Thanks for taking your time to write it out tho!


    i just tried it lol

    the object is 9707 and the anim is 2899

    make sure the object type is 10
    Reply With Quote  
     

  6. Thankful user:


  7. #6  
    Registered Member
    Chivvon's Avatar
    Join Date
    May 2016
    Posts
    450
    Thanks given
    54
    Thanks received
    110
    Rep Power
    174
    Quote Originally Posted by socklol View Post
    i just tried it lol

    the object is 9707 and the anim is 2899

    make sure the object type is 10
    I already tried that yesterday...but here is a gif of how it looks: (completly wrong) (objectid 9707, anim 2899)
    [Only registered and activated users can see links. ]

    How it should be:
    [Only registered and activated users can see links. ]

    I am using latest OSRS data. Again thanks for your time!
    Reply With Quote  
     

  8. #7  
    Registered Member
    Join Date
    Jan 2017
    Posts
    101
    Thanks given
    4
    Thanks received
    16
    Rep Power
    7
    oh you mean it pulls up then down again?

    just add the new 2899 animation instead of the 2899 from 317
    Reply With Quote  
     


Thread Information
Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)


User Tag List

Similar Threads

  1. Replies: 4
    Last Post: 10-07-2018, 09:41 PM
  2. Replies: 2
    Last Post: 03-03-2016, 03:18 AM
  3. Doors and stairs for...
    By Ventrix in forum Requests
    Replies: 9
    Last Post: 07-10-2009, 11:30 AM
  4. Doors and MenuHandler
    By Metos in forum RS2 Server
    Replies: 0
    Last Post: 03-28-2008, 04:39 PM
  5. Fixing Dummy, Door and Hay bales emotes
    By Lemonslayor in forum Tutorials
    Replies: 9
    Last Post: 02-07-2008, 05:16 PM
Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •