Thread: ::fly command RUSE

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  1. #1 ::fly command RUSE 
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    Hello, today i am wondering how too add the ::fly command into ruse, i can do it with PI but ruse seems too be a bit different, anyone can help please.
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  2. #2  
    Be the change you wanna see!

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    Quote Originally Posted by LolAtWtf View Post
    Hello, today i am wondering how too add the ::fly command into ruse, i can do it with PI but ruse seems too be a bit different, anyone can help please.
    What is a fly command?
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  3. #3  
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    Bump, still wondering how too add ::fly command, that makes you float around when you type the command. For RUSE based please.
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  4. #4  
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    Is it just a walking animation or?
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  5. #5  
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    Quote Originally Posted by Patrity View Post
    Is it just a walking animation or?
    The animation too hover off the ground, and the command? if anyone knows it please post below
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    This has been released so many times, but here I found this. You will have to fix it up to make it fit in Ruse but...

    Code:
    if (playerCommand.startsWith("fly")) {
    if (c.playerStandIndex != 1501) {
    c.startAnimation(1500);
    c.playerStandIndex = 1501;
    c.playerTurnIndex = 1851;
    c.playerWalkIndex = 1851;
    c.playerTurn180Index = 1851;
    c.playerTurn90CWIndex = 1501;
    c.playerTurn90CCWIndex = 1501;
    c.playerRunIndex = 1851;
    c.updateRequired = true;
    c.appearanceUpdateRequired = true;
    c.sendMessage("Flying has been enabled.");
    } else {
    c.playerStandIndex = 0x328;
    c.playerTurnIndex = 0x337;
    c.playerWalkIndex = 0x333;
    c.playerTurn180Index = 0x334;
    c.playerTurn90CWIndex = 0x335;
    c.playerTurn90CCWIndex = 0x336;
    c.playerRunIndex = 0x338;
    c.updateRequired = true;
    c.appearanceUpdateRequired = true;
    c.sendMessage("Flying has been diactivated.");
    }
    }
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  7. #7  
    nice


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    been released on r-s, converted to ruse tho
    Code:
     if (player.getCharacterAnimations().getStandingAnimation() != 1501) {
    				player.performAnimation(new Animation(1500));
    				player.getCharacterAnimations().setStandingAnimation(1501);
    				player.getCharacterAnimations().setWalkingAnimation(1851);
    				player.getCharacterAnimations().setRunningAnimation(1851);
    				player.getUpdateFlag().flag(Flag.APPEARANCE);
    				player.sendMessage("You turn Fly mode on.");
    			} else {
    				player.getCharacterAnimations().setStandingAnimation(0x328);
    				player.getCharacterAnimations().setWalkingAnimation(0x333);
    				player.getCharacterAnimations().setRunningAnimation(824);
    				player.getUpdateFlag().flag(Flag.APPEARANCE);
    				player.sendMessage("Flymode has been deactivated.");
    			}
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