K make a method like
Code:
public void skemote(int cape,int emote,int gfx,int skill){
if(playerLevel[skill] < 99){
sendMessage("You neeed 99...");
return;
} else {
startAnimation(emote);
gfx(gfx);
}}
use as
skemote(cape id,emote id, gfx id, skill needed[1-20?, cooking,etc]);
find ur emote case
and add some thing like
Code:
if(player[cape] == cape id){
skemote(cape id,1079,328,5);
}
if(player[cape.... etc
you get the point.
add some thing like that.
aint gonna spoon feed you, rep 4 me ;D
but better if u make it load skill cape's from an array list. much shorter.