I know how they 'work' but i don't know how you would make the object perform that animation (the graphics in between the things).
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I know how they 'work' but i don't know how you would make the object perform that animation (the graphics in between the things).
Isent it just something like
gfx(id, x, y, h);
?
The same way you let your other objects do gfxes?
well i have it perfect for devo 2.7 if you mean the purple things inside the 4 towers its an object im pretty sure if i remember
The purple things inside the towers is an object id, the teleports is just the old staticGFX.
yes take a look at mine for devo 2.7
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the telporting is basicly teleother gfx 342 i think
Ids plz? =/Quote:
Originally Posted by Scu11 [Only registered and activated users can see links. Click Here To Register...]
Hmm, so the objects get layered over for the purple thingy?
No. Search your goddam self. All you have to do is find the actual obelisk ID, then search within the next 20 ids.Quote:
Originally Posted by [A]lex [Only registered and activated users can see links. Click Here To Register...]
its 342