if(!(entity instanceof Player)) {
NPC n = (NPC) entity;
if (n.getDefinition().getId() == 50) {
n.gfx(gfxId);
}
}
if (victim instanceof Player) {
if (victim.getEquipment().get(Equipment.SLOT_SHIELD) != null) {
if (victim.getEquipment().get(Equipment.SLOT_SHIELD) != ItemConstants.ANTI_FIRE_SHIELD) {
victim.hit(500);
} else {
victim.hit(maxHit /12);
}
somethink leik that.
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