for (int element : staffs) {
if ((playerEquipment[playerWeapon] == element)
&& autocasting && autocastID > 0 && (isInPitGame() && !AttackingOn2.isInPitRoom() || isInWilderness(absX, absY, 1) == true && AttackingOn2.isInWilderness(AttackingOn2.absX, AttackingOn2.absY, 1) == true)) {
int playerTargetX = server.playerHandler.players[AttackingOn].absX;
int playerTargetY = server.playerHandler.players[AttackingOn].absY;
int playerTargetCombat = server.playerHandler.players[AttackingOn].combat;
int playerTargetHealth = server.playerHandler.players[AttackingOn].playerLevel[playerHitpoints];
if (System.currentTimeMillis() - lastAttack < 4000) {
//sM("You must wait 4 seconds before casting this kind of spell again");
return false;