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Why would it be so hard? I just don't understand why we don't block their walking on the map axis. Using the 2D array which most servers have.
If the player is not in the X axis of that, or any Y axis in that then it will notify and prevent further walking.public static int worldmap[][] = {

Or you could dump all the objects from the client, and have the server read them?

Haha read it wrong.![]()
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