Thread: Blocking players & npc noclip idea

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  1. #1 Blocking players & npc noclip idea 
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    Why would it be so hard? I just don't understand why we don't block their walking on the map axis. Using the 2D array which most servers have.

    public static int worldmap[][] = {
    If the player is not in the X axis of that, or any Y axis in that then it will notify and prevent further walking.
    I'm Rog3r, fool.
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  2. #2  
    Brown
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    Quote Originally Posted by Rog3r View Post
    Why would it be so hard? I just don't understand why we don't block their walking on the map axis. Using the 2D array which most servers have.



    If the player is not in the X axis of that, or any Y axis in that then it will notify and prevent further walking.
    You could dump all the objects from the client, them load them server side, which is what you want to, right?
    Allthrough, it takes AGES to load, and its not the "right way" of doing it..
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  3. #3  
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    Or you could dump all the objects from the client, and have the server read them?
    I'm Rog3r, fool.
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  4. #4  
    Brown
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    Quote Originally Posted by Rog3r View Post
    Or you could dump all the objects from the client, and have the server read them?
    What did I just say?
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  5. #5  
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    Haha read it wrong.
    I'm Rog3r, fool.
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