Thread: Scape2005 Emulator

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  1. #11  
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    Quote Originally Posted by Wayne View Post
    Thank you for taking on such an enormous task!

    Projects like this truly are my favorite. Best of Luck!
    Appreciate it! Thanks a bunch!
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  3. #12  
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    Good luck! Why is your repo called "Scape05"
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  4. #13  
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    Quote Originally Posted by Devenir View Post
    Good luck! Why is your repo called "Scape05"
    Thank you! Your server is a huge inspiration actually!
    I must clarify that the choice of its name was merely coincidental.
    I did considered the fact that your server shares the same name, but there is no correlation beyond that.
    I assure you that my intentions do not involve any attempt to take over or interfere with your server in any way. <:

    If you would feel better with me renaming it, I can, no worries!
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  5. #14  
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    Quote Originally Posted by Elysian View Post
    Thank you! Your server is a huge inspiration actually!
    I must clarify that the choice of its name was merely coincidental.
    I did considered the fact that your server shares the same name, but there is no correlation beyond that.
    I assure you that my intentions do not involve any attempt to take over or interfere with your server in any way. <:

    If you would feel better with me renaming it, I can, no worries!
    Omg, no don't be silly! I was just joking around

    I'm glad somebody else shares the interest in 05. And again, I wish you the best of luck on your project
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  7. #15  
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    Developer Journal: 14th November 2023
    Since the previous update on 23rd May 2023, quite a few developments have taken place.
    Though juggling between my regular job and this project is a constant challenge, I've been able to find some time to focus on the server.
    A significant proportion of the time was devoted to the development of a combat system.
    I managed to implement a robust combat structure, defining a combat state, waiting for a single tick, then retaliating if the entity is attacked, while also setting the necessary flags, among other things.
    As for the recent activities, I've spent the past week or so revisiting this system, enhancing its design by refactoring the code and improving certain components.

    Will keep the updates coming.
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  8. #16  
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    Quote Originally Posted by Elysian View Post
    Developer Journal: 14th November 2023
    Since the previous update on 23rd May 2023, quite a few developments have taken place.
    Though juggling between my regular job and this project is a constant challenge, I've been able to find some time to focus on the server.
    A significant proportion of the time was devoted to the development of a combat system.
    I managed to implement a robust combat structure, defining a combat state, waiting for a single tick, then retaliating if the entity is attacked, while also setting the necessary flags, among other things.
    As for the recent activities, I've spent the past week or so revisiting this system, enhancing its design by refactoring the code and improving certain components.

    Will keep the updates coming.
    Looking forward the future updates! Feel free to post more medias if you have some more to show, really liking your project buddy!
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  9. #17  
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    Keep it up


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  10. #18  
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    Quote Originally Posted by Format View Post
    Keep it up
    Will do!

    Quote Originally Posted by Delinquent View Post
    Looking forward the future updates! Feel free to post more medias if you have some more to show, really liking your project buddy!
    I'm glad you like the project!
    And sure thing!
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