Originally Posted by
Elysian
Developer Journal: 14th November 2023
Since the previous update on 23rd May 2023, quite a few developments have taken place.
Though juggling between my regular job and this project is a constant challenge, I've been able to find some time to focus on the server.
A significant proportion of the time was devoted to the development of a combat system.
I managed to implement a robust combat structure, defining a combat state, waiting for a single tick, then retaliating if the entity is attacked, while also setting the necessary flags, among other things.
As for the recent activities, I've spent the past week or so revisiting this system, enhancing its design by refactoring the code and improving certain components.
Will keep the updates coming.