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This server looks super dope, wish I could play it now! haha
EDIT: Added the server banner to my signature
Update #2
For the past month, we've been focusing on polishing our server. This includes features like doors, ladders, rewriting consumables for proper combo-eating, adding support for venom, stamina potions, and putting more emphasis on in-game sound effects to existing content.
Another focus of ours during this time has been adding life to our island. We have started writing some lore pertaining Shanty Island for us to be able to ensure the world is one coherent entity.
Finally, our focus content-wise has been on Slayer. Here's what we've been working on.
Vorkath
Yes, Arham absolutely sucks at PvM. But hey, give him a break, he's using a laptop and all.
Vorkath is the next major Slayer boss we have worked on (the last one was Abyssal Sire). We sent many accounts in the real OSRS to meet their demise while studying the mechanics of the boss. We do this for many aspects of the server to make sure we can provide the best quality content to match OSRS. With that being said, we aim to make the projectiles even smoother in the future.
God Wars Dungeon Bosses
The bosses for God Wars Dungeon have been made! As per our policy when making monsters, we ensure that every item a monster drops is usable. So, making godswords, and other precious drops are functioning as well.
We'll soon be adding the battle of the factions and the individual courses to access the eyries. We will be making kill counts required to start killing the respective bosses.
Here Be Crabs
This is where new players can train their accounts for some beginning EXP. The shortest way to get here will be taking a cart to the Fishing Haven, then making your way there.
Chad armour has no bounds.
All these optimal routes to locations and guides will be made sure to be in a central wiki so no pirate gets lost in their travels.
We hope you all get the naming reference. By the way, this is also where Maximax lives.
More Slayer Monsters
Slayer continues to be at the top of our content list. There's still a decent amount of monsters left to do.
Callisto
The issue with the facing will be resolved soon. Demonic Gorillas Kraken Basilisk Knights Mutated Bloodvelds
Thanks for reading our second update post! Some important notes:
- We have a developer spot that is open. If you are interested, please send us a PM (preferably to Arham directly, but this account is fine as well). There will be a group chat discussion with both Arham and Sino, so please be ready for that.
- We invite you to join our Discord! At this time, our Discord is private, so the only way to join is by PMing us (preferably to a member of the team directly, but you are welcome to PM this account as well).
- Finally, please consider becoming a supporter! Doing so allows you to 1) be featured on the thread, 2) get a special Supporter rank on the Discord, and 3) be entered in a drawing to be 1 in 3 users who win a special reward on launch! Please refer to the Supporters section at the end of our original post for more details.
We can't wait for you to play too!
We agree with you, Nes, and uint32_t. How's this look to you all?
Thanks mate!
We will!
Awesome to hear. Hope you like more developments on Slayer like in this update post or in the future.
Thanks Mr. Thanker.
No u
Thanks so much, it means a lot.
Thanks for the kind words and the continued support.
Chance's response is best:
Hope you got the link in your PMs.
Hey, thanks for the feedback. If you think about it, Shanty Island isn't too different from Gielinor itself. As we said in the thread, the goal of Shanty Island is to take Gielinor's most meaningful bits into one smaller landmass. So, we think this will definitely appeal to both those who want a new world to explore as well as those who like the mainstream ways. We have placed cave transportation carts in many parts of the island and, as we said above in our "Here Be Crabs" section, will provide wiki articles detailing the best ways to get to anywhere a player wishes to go.
Thanks for the compliment! The name of the server, while based on Sea Shanty 2, is also meant to embody the song too: laid-back, jolly, and adventurous.
We're going to be looking into ways to make not just Sea Shanty 2, but Sea Shanty 2's trap remix play on the login screen.
Thank you so much for the amount of support you've shown for the project. We can't wait for you to be able to play, and hope you enjoy this update post for now.
Thank you again!
Spoiler for mind if i praise sea shanty 2:
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more hype please
Update #3
Skilling Havens
Skilling havens in Shanty serve as the central place for players to be able to train respective skills and gather resources for it. We have some scarcity present in the higher level resources in light of our planned additions to the Wilderness. However, we don't plan on necessarily limiting things to the Wilderness, doing so will surely have benefits for players. We'll expand on this aspect in the future.
Fishing Haven
The Fishing Haven can be easily reached from the mine cart travelling system. The Fishing Haven contains the following resources:
- 2 Anglerfish (1 concurrent)
- 4 Shark / Bass (2 concurrent)
- 5 Monkfish / Swordfish / Tuna (3 concurrent)
- 4 Leaping trout / Leaping salmon / Leaping sturgeon (3 concurrent)
- 4 Trout / Salmon / Pike (2 concurrent)
- 4 Shrimps / Anchovies / Sardine / Herring (2 concurrent)
We'd love to hear if these numbers sound good to you or not in the comments. There exists a Monkfish spawn near the bank at the Fishing Haven. There also exists a Shark spawn that is not too far from the bank. The Anglerfish spawn is a little bit of a walk to get to the bank.
Fishing Haven - Main Dock
The main dock of the Fishing Haven hosts a wide array of fish to catch from. Power trainers can enjoy the barbarian fishing, while beginners can start training with the Shrimps. There also exists a Shark spawn here that is relatively close to the bank.
The Fishing tutor also exists on this dock. He exists to provide basic resources for Fishing. He is not limited to just beginners however, as talking to him as you progress Fishing will yield more gear from him.
For example, if you are level 1 at Fishing, he will give you a Fishing net. At level 5, if you talk to him again, he will give you a Fishing rod and some Fishing bait. These resources are distributed all the way up to level 82, where he will give resources for catching Anglerfish. It is important to note that he will only give these basic resources once.
Captain Tock lives on the dock as well. Talking to him will lead to a dialogue about Captain Tock talking about how life at sea is freedom, and how everything in his house he got from life at sea.
One such artifact is a portrait of King Vallance, who he hints is from the Kingdom of Asgarnia. The player, of course, remarks that he has never heard of that kingdom.
Fishing Haven - Captain Janaway's House
Captain Janaway's house hosts higher level Fishing resources like the only Anglerfish spawn.
"There is nothing more enticing, disenchanting, and enslaving than the life at sea."
Captain Janaway lives here with his wife, Anja (sorry Hengel). Talking to him will reveal his pessimism towards the life at sea and how the sea's only purpose is malice. He is the polar opposite of Captain Tock.
He will also mention that he has a son who is a student of the Fishing Master. According to him, his son accidentally caught a Shark bare-handed when he was younger, and wants to learn how to master that skill from the Fishing Master. Players can only catch fish bare-handed after talking to his son.
Upstairs, 2 beds exist; one is for Janaway and his wife, and the other for his son. Anja can be talked to here for a short dialogue about how she believes her son will be a master himself one day.
Fishing Haven - Fishing Master
The Fishing Master exists to give the Fishing skillcape. At Shanty, we plan on incorporating all the skill masters rather than going with the regular, mundane approach of all skillcapes in one shop.
The Fishing Master's student is Captain Janaway's son. He often makes trips to the main dock to train his Fishing skill, then makes his way back to the Fishing Master and asks for his input. Speaking to him at the appropriate level can lead to him teaching you (accidentally) how to fish bare-handed.
Woodcutting Haven
The Woodcutting Haven can be reached by travelling just west of Shanty City. The Woodcutting Haven contains the following resources:
- 2 big Redwood trees
- 5 Magic trees
- 6 Yew trees
- 6 Mahogany trees
- 5 Teak trees
- 4 Maple trees
- 7 Willow trees
- 5 Oak trees
- Many regular trees and evergreens
We'd love to hear if these numbers sound good to you or not in the comments. All of these except teak trees exist pretty close to a bank. Regardless of that fact, we will still make incentives for people to cut trees in the Wilderness for financial gain.
Woodcutting Haven - Cutting Trees
The Woodsman tutor and Hickton exist to give skillcapes for their respective skills (Woodcutting and Fletching).
Occasionally, you can find Hickton punching a tree and fletching the logs he has to refine his skills.
These two will have students soon as well.
Along with you, there are two young foresters chopping trees. Here, Harry met Lloyd, and they harmoniously chop some trees together (to fund for their condo in Hawaii).
I guess Shanty Island's desert area kinda looks like Hawaii?
Ok I guess not really.
Woodcutting Haven - Perry's Chop-chop Shop
Here, players can buy axes up to rune to chop-chop their wood!
God Wars Dungeon
We've been working on God Wars Dungeon more since the last update, including adding the fighting, adding killcounts, and adding the shortcuts to places. Zaros is still not developed, but will be soon.
Quality-of-Life Improvements
We did some quality improvements. Namely, we renamed cave entrances to denote where they lead to, fixed our backend code for projectiles so they more accurately fire from a monster, and other miscellanious things.
Thanks for reading our third update post! Our custom Village of Shadows, Blast Furnace, Barrows, our custom Silesse Town, Dense runestone mining, and some progress on emulating Tick Manipulation were made and are still a work-in-progress.
Some important notes:
- We still have a developer spot that is open. If you are interested, please send us a PM (preferably to Arham directly, but this account is fine as well). There will be a group chat discussion with both Arham and Sino, so please be ready for that.
- We invite you to join our Discord! At this time, our Discord is private, so the only way to join is by PMing us (preferably to a member of the team directly, but you are welcome to PM this account as well).
- Finally, please consider becoming a supporter! Doing so allows you to 1) be featured on the thread, 2) get a special Supporter rank on the Discord, and 3) be entered in a drawing to be 1 in 3 users who win a special reward on launch! Please refer to the Supporters section at the end of our original post for more details.
We love reading comments like this. Thank you for the comment!
Thanks! Hope this update is cool as well!
Yes pls
It's so great to hear that. We hope this update is something you like!
Spoiler for mind if i praise sea shanty 2:
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