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Looks great! Good luck
Just a quick cooking update, I've started working on mixing of ingredients to produce products, also each cook "style" now have their correct success chances (e.g specific raw/uncooked items have a lower chance of burning on lumby range).
Last edited by George; 01-24-2022 at 10:19 PM.
289 projects are awesome! I wish you the best of luck with it! ^_^
No problem for letting you know of the nearly completed 289 cache back in December Glad to see you're getting use out of it. Cheers!
Ahh yes, I too love furiously clicking arrow shaft -> feather, arrow shaft -> feather, arrow shaft -> feather, just like the good old days.
Though I must ask if you intend on keeping the experience like 2005's (without the assisting interfaces) or not. Maybe if you do an Ironman mode you could force them to experience 2005? Idk. Then again, Ironman mode is kind of pointless in 2005 too since there is no G.E., so it kinda is like Ironman mode anyways
I do plan on keeping it as true as possible to the 2005 experience, abite i might implement zooming and moving the screen with the mouse scroll for as some QOL features.
I've gotten around to consumables, even went out of my way to get the correct messages for the individuel food types.
(combo eating)
Started working on a combat base (entirely using interactions as documented by kris). If you want to join the Karamja Discord you can PM me for the link.
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