Thread: 💀 DarkScape 💀 World PvP ⚔️

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  1. #41  
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    timers change to be more accurate and nicer looking.
    added half tbing
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    Item stats and hover menus

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    finished the party system completely. non same IP players give the party a bonus 2.5% xp per person.
    If the party detects that any users have the same MACHINE ID, MAC ID, UID, OR IP, it will not count as a new member. last thing to do is to make a chat function for all party members.
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    some QOL: options to disable skill pop up notifications
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    ▼▼▼ Click to checkout DarkScape a World PvP server in the works! ▼▼▼
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  2. #42  
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    Looking great. Lot of unique content. Can't wait for release.

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    Open-Source 2011 Remake

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  4. #43  
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    If this is anything like how the original was, this could be pretty interesting.

    Best of luck.
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  6. #44  
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    This update doesn't really mean a whole lot to the average viewer but...
    Cache corrupt no more!
    I was limited by my cache on packing data, everytime data was packed my indices were no longer able to be opened with a cache editor..
    I found why my cache was corrupting and repacked over any corrupt indices.
    My Index files load fine now, and I can repack.
    What does this mean?
    Maps, Objects, Models, Animations.
    I can pack in anything once again!
    Attached image

    Attached image

    For some reason a lot of data types that shouldn't be saved as bytes were saved as bytes.
    Some examples: Weapon/armor bonuses.
    Problem with bytes is you cannot go over 127.
    A lot of these saves and writers/readers were converted over to ints instead.

    Fixed a major bug with npcs not pulling attacking players position quick enough and would get stuck in a loop of moving was fixed.
    Had to edit the order of the combating methods to make more "logical" sense to avoid this issue.

    Also created a class specific for instancing, now creating instances is much easier. Instances can be created with our existing party system for certain bosses. (need this for our raids)
    Made object specific instancing.
    Made NPC specific instancing.
    I can add remove and change anything within a specific instance easily with the new system. (instances are impossible to overlap)

    Started the structure of clan system.
    -Creating done
    -Kicking done
    -promoting started
    -inviting started
    -renamed not-started
    -clan hub not-started
    -wildy events not-started

    +lots of other stuff I really can't remember off the top of my head haha.

    also heres the center with the g.e npcs like it is supposed to have
    ▼▼▼ Click to checkout DarkScape a World PvP server in the works! ▼▼▼
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  7. #45  
    Banned 💀 DarkScape 💀 World PvP ⚔️ Market Banned


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    Talked to you a few weeks prior, and your progress is coming along nice man, best of luck with this.
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  9. #46  
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    I think home is finished
    ▼▼▼ Click to checkout DarkScape a World PvP server in the works! ▼▼▼
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  10. #47  
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    just a teaser of our up-incoming raids
    ▼▼▼ Click to checkout DarkScape a World PvP server in the works! ▼▼▼
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  11. #48  
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    Quote Originally Posted by x View Post
    This update doesn't really mean a whole lot to the average viewer but...
    Cache corrupt no more!
    I was limited by my cache on packing data, everytime data was packed my indices were no longer able to be opened with a cache editor..
    I found why my cache was corrupting and repacked over any corrupt indices.
    My Index files load fine now, and I can repack.
    What does this mean?
    Maps, Objects, Models, Animations.
    I can pack in anything once again!
    Attached image

    Attached image

    For some reason a lot of data types that shouldn't be saved as bytes were saved as bytes.
    Some examples: Weapon/armor bonuses.
    Problem with bytes is you cannot go over 127.
    A lot of these saves and writers/readers were converted over to ints instead.

    Fixed a major bug with npcs not pulling attacking players position quick enough and would get stuck in a loop of moving was fixed.
    Had to edit the order of the combating methods to make more "logical" sense to avoid this issue.

    Also created a class specific for instancing, now creating instances is much easier. Instances can be created with our existing party system for certain bosses. (need this for our raids)
    Made object specific instancing.
    Made NPC specific instancing.
    I can add remove and change anything within a specific instance easily with the new system. (instances are impossible to overlap)

    Started the structure of clan system.
    -Creating done
    -Kicking done
    -promoting started
    -inviting started
    -renamed not-started
    -clan hub not-started
    -wildy events not-started

    +lots of other stuff I really can't remember off the top of my head haha.

    also heres the center with the g.e npcs like it is supposed to have
    Whole new door of opportunity is opened up. Can't wait to play. Be sure to dm me the release date of any beta ahead of time on Disc mate. ^_^

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    Open-Source 2011 Remake

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  13. #49  


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    THIS looks so fun!

    Looking forward to this. Loving a lot of the concepts and Lletya as a home area looks really nice.
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  15. #50  
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    Been a while...
    IMPORTANT CHANGEvP combat will always take priority over pvm combat.No more boxing NPCs.If a player is attacking a npc, you will be able to interrupt their fight. If you are attacking a npc, you can easily switch off and attack a player.
    Attached image
    OTHER GAME CHANGES:-Added coin bags 1-5 (tiny,small,normal,large,giant) that gives more coins the bigger the bag.-Coin bags are also scaled based off npc health

    Cannon
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    xp now will send before hit
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    Looting bag
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    deposit option added to looting bag
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    misc pictures;
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    ALSO IN BETA
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    ▼▼▼ Click to checkout DarkScape a World PvP server in the works! ▼▼▼
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