Welcome to OldSchool Boneyard (OSBY)!
Project Inception:
This incredible journey began back in November 2020 when I set out to unravel the mysteries of RuneScape's backend protocols. Little did I know that this quest would lead to the birth of OSBY.
The RuneLite Revelation:
Armed with the OpenOSRS RuneLite client, I embarked on a deep dive into its code, discovering that RuneLite was a goldmine of resources. It made the client more user-friendly and provided me with the data I needed.
Deciphering the OSRS Protocol:
To truly understand OSRS, I delved into the OSRS protocol, scouring platforms like Guthix GitHub for insights. After a week of relentless exploration, I successfully downloaded the cache.
Building the Foundations:
Next, I crafted a robust login system and tackled the complexities of rendering, which took another week.
Over the following weeks, I navigated the intricate world of packets. While building a server isn't a walk in the park, today's wealth of knowledge has certainly made it more manageable than it was in 2008.
Alpha Testers:
As OSBY began to take shape, I invited a select group of friends to be Alpha testers. Their invaluable feedback and dedication to breaking my code have been instrumental in refining the project.
The World of OSBY:
OSBY's home is the enchanting Fossil Island, where I've embraced the spirit of RSPS by using the existing map as a foundation. Highlights include the Volcano entrance leading to Brimhaven and a cave granting access to Taverly Dungeon. Our unique Barrows armor set effects, suggested and voted for by the community, add a special touch.
Custom World Design:
I've minimized reliance on the RS2 Main Map, opting instead for the maps introduced by OSRS as the primary world. NPC spawns don't always adhere to OSRS placements, aligning with our unique endgame vision.
Authenticity Matters:
To ensure authenticity, I meticulously scrape the OSRS wiki when adding new NPCs to the game. Drops, stats, weaknesses, and more are kept as "accurate" as possible, with some adjustments to create a unique experience.
Boss Challenges:
Please note that my RuneScape journey spans from the days of RSC to EoC, and I've had limited experience with OSRS-exclusive bosses. I've incorporated those I'm familiar with and have studied the OSRS wiki, YouTube videos, and clips from a friend to understand their mechanics.
Join the Adventure:
OldSchool Boneyard is a labor of love, fusing my passion for RuneScape with a relentless pursuit of understanding its mechanics.
Join me on this exciting journey as OSBY continues to evolve and provide a unique, captivating experience for all players. ��
Unique Content:
Jewelry Recharging
Use Level-5 enchant on amulets with Dragonstones in your inventory to recharge them.
Chance to produce an Eternal Glory.
Skilling Tasks
Skill masters assign tasks based on mastered skills.
Earn points for completing tasks, and spend points on outfits or tools.
Discord Integration
Link your in-game account to Discord for improved security.
Gain a Discord role and an in-game experience rate bonus.
Access Kingdom commands with linked accounts and quest completion.
Social Skilling
Gain experience bonuses when interacting with other players.
Boosts based on friendship status: non-friend (10%), one-way friend (20%), mutual friend (30%).
Cap at 3X normal experience.
Build-A-Bank
Create temporary or permanent bank chests at skilling locations using nails, planks, and metal bars.
Magical Orbs
Unlock the ability to craft orbs with RuneCraft skill.
Orbs represent various altars and can hold charges.
Teleport to locations based on the crafted orb.
I'd like to share a bit about the evolution of our project, and why it's no longer just an "I" but a "We" effort. In the early stages, it was just me, jotting down details on my Discord Dev log and expressing my thoughts in the Dev Blog while developing the server. But now, thanks to our incredible community, it's become a collaborative journey.
Our journey from "I" to "We" has been shaped by the dedicated members of our community. From the Aussie player who logged in daily, often when I was heading to bed, to the select few who share the same passion for the project that I've developed over time. I want to take a moment to acknowledge that without these fantastic individuals who helped me test and improve the server, we wouldn't be where we are today.
I received a question from one of our Discord members about the benefits of donating to the project. I want to clarify that this project isn't about making money; it's about pushing my own limits and exploring new horizons. My journey in the RSPS scene began over 13 years ago with a deep desire to innovate and create. Yes, we do have a store, but its primary purpose is to ensure the project's sustainability and keep it online.
That said, some members have shown interest in the concept of a donor zone, somewhat akin to Construction. Imagine being able to purchase an instance of an area (we currently have about five options, with the Scorpion Boss's room as a testing ground). But here's the exciting part: have you ever dreamt of having creative control? How about designing and building your very own donor zone? With the ability to unlock upgrades for props, granting passive benefits and better rewards. Moreover, you can even charge an entry fee in GP for others to visit your unique creation.
Our project is all about the community, innovation, and the joy of creating something together. So, whether you're here to play, test, or contribute ideas, you're a vital part of this journey from "I" to "We."
The project is not open source yet... But it will be in the future.
Old Media was outdated, new media coming soon
Meet the team:
Glabay (Owner/Founder)
- Sr. Developer
Cracked (Co-Owner/Developer)
- Developer
Purple
- Community Manager
Sander
- Marketing Manager
Zei (Developer)
- Jr. Developer