Fixed all block animations for weapons uptodate with osrs.
Fixed all attack delays with weapons.
Fixed all hit delays to hitmarkers with weapons.
Fixed all weapon stances.
Fixed darts, knifes npc distance range.
Logout button has been increased in time because it used to give massive click delays + it also deregisters hunter equipment and skotizo variables.
Fixed item bug with a command.
Trading post is completely fixed + been enhanced to 150 slots on recents instead of just 6.
Drop announcements for items are now more clearer + they show your donator symbol on the announcement.
Added null checks into interfaces so that they dont null anymore.
Redone drop table interface as it had bugs when searching via item ids and not the name.
Added teleport interface with all its names + correct teleportations.
Added object at home that you can open the teleport interface when using the portal.
Achievements now light up red and green properly when completing or not having them finished.
Vorkath now sends projectiles out properly to the player with timed gfx and animation.
Redone auto retaliation, it should now work for players and npcs correctly.
Fixed catacombs dcing players upon teleporting there.
Twisted bow accuracy against high magic npc should now be working properly.
All 12 crystal shields are now wearable and 11 crystal bows.
Zamorak godsword now has the correct gfx and animation.
Statius warhammer now has the correct gfx and animation.
vesta longsword now has the correct gfx and animation.
Vesta spear now has the correct gfx + animation, it also has been coded to do all features 1:1 with osrs.
re-writen the trading post clicking buttons to properly work.
crystal halberd now shares the same special attack as the dragon halberd, consuming 30% of the player's special attack energy. In addition to a 10% damage boost, if used against "large" monsters (anything that is larger than 1x1, such as General Graardor), the special attack will deal an additional second hit onto them, although with 25% reduced accuracy. It can also hit 10 NPCs in a multi-combat area in a 3x1 area centred on the main target (unless it used on an NPC larger than 1x1, in which case it will hit the target twice and ignore the rest of the NPCs). In PVP, it can only hit three players.
I have re-writen and changed the look of quest tab, removed junk that was not working and organised it alot.
The discord link on the quest tab now works.
When having a bone crusher it will now work properly in the catacombs.
You now gain pvm points based of the combat level of the npc, low health npcs are 1-2 points, Medium health npcs are 2-4 points and higher health npcs are 6-4 points (shop yet to be made)
Pvm poiitns has now been added to the quest tab to track your points.
Run energy has been fixed and will no longer go over 99.
Quest tab will update automatically and track what quest tab that you are on and only update that specific one.
Added world event messages.
There is now an experience lock interface that allows you to lock combat stats and can be found on the quest tab
Coded a better world timer as the old one had missing codes.
Adjusted the client code to be a little faster as ive deleted 4 big files and adjusted the code to properly function still.
Client now can auto update cache as its got a version tracker.
Fkeys have been fully added and can be saved.
Aaron — Today at 10:08 AM
Removed all of the forced texts that appear when clicking the quest tab as it looked very unprofessional and they was pretty much all wrong.
Added prestige system to the quest tab so that you can prestige your stats.
Fixed projectiles in general, they was locking onto npcs instead of players in combat when near a npc, i have made it so that it checks if the player is in player vs player combat instead of just randomly checking for the target and not knowing what the target was.
Retribution was fully re-coded and actually made so that when a player dies that it checks for the prayer above the head.
Wilderness parameters are now good, same with underground wilderness boundary's and revenant cave boundary's have also been altered.
Darklight and arclight atleast now have the special attack coding.