Thread: Angora - The top goat private server [WIP]

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  1. #11  
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    Quote Originally Posted by Suic View Post
    and? how does that matter lol
    Quote Originally Posted by Fire Cape View Post
    5. Migrate from old and deprecated technology (remove applet, look at migrating to jfx).
    6. Add GPU rendering and fullscreen resolution.
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    Quote Originally Posted by blakeman8192 View Post
    Quitting is the only true failure.
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  2. #12  
    nice


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    Quote Originally Posted by Advocatus View Post
    Attached image
    ? that's just ignoring my question about ur claim?
    also '6. Add GPU rendering and fullscreen resolution.'
    this is actually possible with JavaFX
    OT: ty, that image made me laugh
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  3. #13  
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    Quote Originally Posted by Suic View Post
    ? that's just ignoring my question about ur claim?
    also '6. Add GPU rendering and fullscreen resolution.'
    this is actually possible with JavaFX
    OT: ty, that image made me laugh
    Yeah. Your question was in response to my question back at him. The initial statement was
    Quote Originally Posted by Advocatus View Post
    I mean I dont really think javafx is the best bet to use for the client, I mean it'd work fine for an accessory UI/client (similar to runelite). However, if you wanted to easily integrate it with a client, you would need to use that in combination with jogl or lwjgl to actually have access to the native drawing methods.

    Last I checked there were no cheaphacks/workarounds to access the underlying graphics layer so you would be building ontop of it and essentially implementing a scenegraph on a scenegraph.
    At which point OP mentioned that there was access to Native Rendering in newer JavaFX and cited that article. I have not looked at JavaFX in over half a decade by I remember that it was a PITA to hack something together to work directly overtop the lower level toolkit.
    Quote Originally Posted by blakeman8192 View Post
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  4. #14  
    nice


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    Quote Originally Posted by Advocatus View Post
    Yeah. Your question was in response to my question back at him.
    well, i didn't read the whole topic but i interpreted ur 'A WriteableImage is 2d. Runescape is 3d.' statement as 'you can't render a 3d scene to a WriteableImage' which is why i asked how does that matter
    Quote Originally Posted by Advocatus View Post
    I have not looked at JavaFX in over half a decade by I remember that it was a PITA to hack something together to work directly overtop the lower level toolkit.
    im not sure about over a decade ago, but since 2019 (i think?) JOGL has a NEWT API(runelite also uses it), which can be used to integrate JavaFX and opengl(or swing and opengl), there are also some other options like LWJGL-FX, NativeFX but im not sure how well they work together.

    edit: i do agree with you tho, it definately isn't the best choice for the client
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  5. #15  
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    Quote Originally Posted by Suic View Post
    well, i didn't read the whole topic but i interpreted ur 'A WriteableImage is 2d. Runescape is 3d.' statement as 'you can't render a 3d scene to a WriteableImage' which is why i asked how does that matter
    We all good.
    Quote Originally Posted by Suic View Post
    im not sure about over a decade ago, but since 2019 (i think?) JOGL has a NEWT API(runelite also uses it), which can be used to integrate JavaFX and opengl(or swing and opengl), there are also some other options like LWJGL-FX, NativeFX but im not sure how well they work together.
    Yeah. I mentioned in my post that there was JOGL/LWJGL integrations for it.

    The 2d/raster approach with JavaFX would be okay as a placeholder when porting the code from Applet/the current Canvas system.

    But when it comes to actually moving the client away from the current drawing methods additional libraries would be needed unless OP wants to rewrite the whole client to use the JavaFX Scenegraph/Camera.
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  6. #16  
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    There's no way......

    Still not gonna be top goat like me tho kid gl
    Quote Originally Posted by blakeman8192 View Post
    Keep trying. Quitting is the only true failure.
    Spoiler for skrrrrr:

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  7. #17  
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    Goodluck
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    Quote Originally Posted by Mechanikas View Post
    Goodluck
    Thanks but I'm actually working on my old project: https://www.rune-server.ee/runescape...ape-c-lua.html except I'm going to port to osrs. I'll request thread deletion and update old one with a GitHub repo shortly.
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