Home area in the middle of the wilderness
safe zone in a small area around the bank
1v1 zone around the safe zone
custom map for quality of life
World boss that rolls from a random list of bosses and spawns at a set location near the home area, cant enter the world boss arena until the boss has spawned, cant leave until the boss has died upon entering the arena lose a skull and heal character if you skull while the boss is active the boss focuses you if it does not have a multi attack (will work on adding this to all bosses) players with skulls takes +50% damage after the boss dies it will choose 15 players that damaged it for at least 5% of its health (will have increased HP) players must have damaged it at least 10 seconds before it dies all 15 players that are chosen will be given a Boss Key Boss keys will be used on the universal chest at home, boss keys will have an array list that it will pick at random this will include all rare drops from bosses around OSRS this includes godsword blade pieces and such so the odds of getting what u want are slim but well worth it to go and do the boss when it spawns. When the boss dies the whole arena becomes level 15 wilderness (multi) and there is a 30 second timer put on the exit 30 seconds before the boss spawns everyone will be kicked out of the arena and healed
Create a custom dungeon that has multiple entrances throughout the wilderness this dungeon will be single/multi depending on the area and level 2 wilderness the slayer cape mount at home will determine your combat level and choose a slayer master to give you a task automatically (avoid the stupid setup of current RSPS) that require you to go to the correct slayer master when they're literally one step away from one another lmao.
the portal at home will take you to your task automatically and will warn you what level of wilderness and whether its single or multi before hand. Slayer monsters while on task will have their rare drops and clue scroll drops replaced with slayer keys and cash bags (when off task cash bags will be reduced to a lower tier that gives less GP and slayer keys will not be dropped).
Slayer keys will be dropped from slayer monsters while on task and can be used on the universal chest. The drop table for the slayer key will contain all of the rare drops from slayer monsters this includes all slayer monsters.
When a player is killed risking more than a set amount that will go up after every player killed in a short amount of time capping at a undisclosed amount, that player will drop a deadman key. Deadman keys will act as a mystery box but can be obtained from killing players as well as donating or buying donator tickets from other players (this will be the only 2 things in the donator shop to avoid the pay to win aspect)
Deadman keys can once again be used on the universal chest, a custom interface will be opened it will visually roll 2 items (it will pick items from an array im going to spend weeks making that will contain every item on the server that has some use this includes everything except keys) if the item is stackable it will roll a number between 1-1000 and it will make the amount that number * 2 if the item rolled is GP it will do that same equation except it will be Num * 100000 (remember the odds of it choosing GP and than choosing a number over 500 is like 1/10000000) after those 2 items have been rolled it will pick a random number between 1-100 if the number is less than 95 it will roll another and than roll again and go down by 5 (90), (85), (80) so on and so forth until it fails to roll a number below that set number. all of this again is being showing visibly to the player for a sense of accomplishment when getting something good. (cash over 10m and any item from the rare drop table will be broadcasted aswell)