(Please note: Most updates are complementing to the foundations already laid by Anguish and its progenitors. I first started developing Branscape in February earlier this year and hosted it briefly from March to April. The updates posted below are from that time. I am only now resuming development, with the goal of having Raids 1 and The Inferno implemented before relaunching later in November.)
16/02/2020:
-Home set with npc spawns
-Npc shops revamped
-Finalised dungeons, bosses, cities, wilderness teleports (4/6 teleport tabs)
-Added npc at home for monster teleports which would not fit into teleport tab
-Fully configured slayer tasks, with correct location tips
-Fixed a few animations for superior slayer monsters
-Fully integrated superior slayer monsters
-Finalised minigames teleports (5/6 teleport tabs)
-Fixed a bug where inferno boss would hit through glyph without fail even if player was stood behind glyph
18/02/2020:
-Integrated corp beast boss with new location
-Fixed unlimited scorpia healing bug
-Integrated woodcutting xp to x9 osrs xp
-Integrated tutorial for new home
-Added bank chest near altar at home to "fix" a bug where players wouldn't be able to -use bones on altar from the eastern side
-Fixed piety and chivalry defence requirements, can no longer boost with defence pot to obtain requirements
-Cave horrors location tip fixed
19/02/2020:
-Implemented xp rates for all skills and combat with reference to x9 woodcutting skill
-Added Bob Barter npc to home bank for decanting pots
-Integrated farming with 4 herb patches located in their respective osrs spots: Falador, Catherby, Ardougne and Canifis
-Added gardeners at each patch for access to farming tools
-Adjusted herb growth rates
-Added combat potion to herblore guide
-Added Jatix at home shops
20/02/2020:
-Implemented farming guild
-Added Martin the Master Gardener at farming guild entrance for access to the guild
-Added Vanessa inside farming guild to teach players how to craft an amulet of nature
-Added amulet of nature crafting and enchanting - teleports players to herb patches including 4 additions in entrana
-Amulet of nature requires player to have learned to craft it from Vanessa first to operate
-Removed magic secateurs from vote shop
-Added magic secateurs as a very rare drop from ents
-Magic secateurs now require 80 farming to wield
-Added farming guild + amulet of nature and magic secateurs to milestones tab in farming skill guide
-Added Martin the Master Gardener to info building at home to introduce players to farming
-Fully integrated farming [1/15 skills]
-Fixed a bug where enchantment spells required wrong runes
-Amulet crafting now gives unstrungs, added stringing for zenyte amulet
-Lumbridge gate to cows fixed
21/02/2020
-Implemented fishing
-Added elementary fishing spots up to monkfish at Land's End
-Added Land's End fishing teleport in skilling tele tab
-Revamped fishing shop and added to Land's End docks for fishing supplies
-Added karambwan, shark, manta ray and sea turtle fishing spots to fishing guild
-Cleaned up wilderness resource area, now has only two fishing spots: dark crab and anglerfish
-Added dark crab and anglerfish to catches tab in the fishing skill guide
-Added master fisher to permit entry to fishing guild for players with atleast 68 fishing
-Added master fisher to home info building to introduce players to fishing
-Fully integrated fishing [2/15 skills]
22/02/2020:
-Added zenyte info to jewellery tab in crafting skill guide
-Fixed a bug where using a needle on any item would craft a hardleather body
-Fixed a bug where tanning leather without hides but with enough coins would tell the player they didn't have enough coins
-Fixed a bug where charging orbs required wrong runes
-Fixed ladder to air obelisk in edgeville dungeon north of black demons
-Fixed ladder to water obelisk in taverly dungeon near black dragons
-Fixed a bug where battlestaff crafting interface would show leather crafting items
-Added molten glass smelting
-Added soda ash cooking from seaweed
-Added bucket of sand and seaweed to Tanner's crafting shop
-Added Tanner to home shops
-Fully integrated battlestaves crafting
-Using gold bar on furnace now opens the jewellery making interface
-Added Port Phasmatys smelting teleport to skilling tele tab
-Added bracelet making through using gems on furnaces
-Added bracelet mould to Tanner's crafting shop
-Fully integrated bracelet crafting
-Added bracelets to jewellery tab in crafting skill guide
-Added Master Crafter to crafting guild teleport for access to the guild
-Added Master Crafter to home info building to introduce players to crafting
-Fully integrated crafting [3/15 skills]
-Added amethyst arrowtip crafting
-Added amethyst arrowtip to special tab in crafting skill guide
-Added amethyst and dragon arrows to arrows tab in fletching skill guide
-Added amethyst to ores tab in mining skill guide
-Added dragon pickaxe to pickaxes tab in mining skill guide
-Added redwood tree to trees tab in woodcutting skill guide
-Added 60 mining requirement to enter mining guild
-Fixed mining guild climb up ladder to falador location
-Added mining guild teleport to skilling tele tab
-Revamped master farmer pickpocketing seed rarities to match that of which seeds are expected to be of higher value to be less common
-Revamped gnome and hero pickpocketing to be similar to osrs
-Added swamp toad remove legs function
-Fixed coal requirements for steel, mithril, adamant and rune bar smelting
-Fixed superheat item spell for correct coal requirements too
-Fixed a bug where superheat item spell wouldn't require any runes to cast
-Added dragonfire shield to other tab in smithing skill guide
-Added Gadrin at home info building to introduce players to mining
-Added Thurgo at home info building to introduce players to smithing
-Fully integrated mining and smithing [5/15 skills]
-Fixed a bug with first obstacle at Seers rooftop agility course where players would get stuck in the hang animation
-Added Grace to home shops for teleports to all agility courses and graceful store
-Added Cap'n Izzy No-Beard at home info building to introduce players to agility
-Fully integrated agility [6/15 skills]
-Added Woodsman tutor at home info building to introduce players to wooductting
-Fully integrated woodcutting [7/15 skills]
-Added Head chef at home info building to introduce players to cooking
-Fully integrated cooking [8/15 skills]
-Reorganised objects and npcs in home info building
-Fixed rfd portal exit location at home info building
-Fixed a bug with rune dragon and adamant dragon drop table viewer
-Added dragon limbs to rune and adamant dragons drop table
-Added Dalldav's fletching shop at home shops
-Added sinew and stock to Dalldav's fletching shop
-Added crossbow stringing for all unstrung crossbows up to dragon
-Added crossbow info to crossbow tab in fletching skill guide
-Added rune limbs to smithing interface
-Added unstrung crossbow making via limbs used on stocks
-Fully integrated crossbow fletching
-Added Hickton at home info building to introduce players to fletching
-Fully integrated fletching [9/15 skills]
23/02/2020:
-Added Kaqemeex at home info building to introduce players to herblore
-Fully integrated herblore [10/15 skills]
-Revamped thieving stalls
-Added stalls to Land's end
-Added desert bandits pickpocketing
-Altered pickpocket and stalls tab in thieving skill guide
-Revamped pickpocketing and stall thieving xp rates
-Added farmer spawns north of chickens in lumbridge
-Added Sigmund the merchant spawn to Land's End near stalls for teleports to pickpocket npcs and shop to sell loots
-Added Martin Thwait at home info building to introduce players to thieving
-Fully integrated thieving [11/15 skills]
-Added Ignatius Vulcan at home info building to introduce players to firemaking
-Fully integrated firemaking [12/15 skills]
-Added zamorak mage at home for teleport to abyss (and rune essence mine)
-Removed bank booth from abyss
-Removed lecturn from abyss
-Removed bank booth from essence mine
-Redirected essence mine portal to new home
-Added astral altar teleport to zamorak mage dialogue
-Added astral and soul runes to runes tab in runecrafting skill guide
-Adjusted multiples tab in runecrafting skill guide to accurately reflect multiples at their respective levels
-Added Aubury at home info building to introduce players to runecrafting
-Fully integrated runecrafting [13/15 skills]
-Fixed a bug where hunter skill would give construction xp and levels
-Revamped hunter skill guide to only show features available in the game as of now
-Larupia clothing now requires a hunter level of atleast 28 to wear
-Puro Puro now requires 27 hunter to enter
-Puro Puro now creates an instance for players
-Revamped Puro Puro impling spawn rates
-Added Aleck to home shops for hunting traps and equipment
-Added hunting spot teleports to Aleck's dialogue
-Added Hunting expert to home info building to introduce players to hunter
-Fully integrated hunter [14/15 skills]
24/02/2020:
-Source does not include construction so postponing its development for a future update
-Added player messages for construction skill guide and estate agent npc in home info building
-[14/15 skills] integrated
27/02/2020:
-Revamped ALL slayer monster and superior slayer monster drops up to hydras
-Revamped ALL non slayer monster drops which are available as slayer tasks up to rune dragons
-Added cave horrors, spiritual rangers/mages/warriors, cave krakens, smoke devils and hydras to monsters tab in slayer skill guide
-Various item fixes, e.g. made superior dragon bones and hydra bones noteable, added hydra rare items to item config
-Fully integrated dragon crossbow
-Added dragon bolts (cannot enchant them yet)
-Fixed attack speeds for armadyl, dragon and dragon hunter crossbows (now match the slower attack speed of rune crossbow)
29/02/2020:
-Revamped ALL boss monsters and their minions' drops
-Revamped ALL wilderness slayer monster drops
-All potential slayer tasks and boss monster drops done
-Any misc npcs not included in the slayer tasks or bosses (e.g. revenant npcs) drops will be updated at a later date or on request after going live
-Implemented lvl 7 enchant spell, now all zenyte jewellery can only be enchanted by this spell (previously could be enchanted by lvl 6 onyx enchant)
-Revamped general store
-Revamped ironman store
-Revamped player starters
-Removed barrows gloves from pest control rewards
-Disabled inferno until future update
-Disabled vorkath until future update
-Disabled chambers of zeric until future update
-Disabled ZMI altar until future update
-Fully configured skilling tele tab [6/6 teleport tabs]
-Fully configured all quest tabs
02/03/2020:
-Implemented quest system
-Fully integrated (shortened version) of Dragon Slayer quest
-Added Oziach to home, unlocks Oziach's shop on completion of Dragon Slayer
-Rune and dragon platebodies and all d'hide bodies now require completion of Dragon -Slayer to equip
-Fully integrated (shortened version) of Monkey Madness quest
-Added King Narnode Shareen to home, unlocks his shop on completion of Monkey Madness
-Dragon scimitar now requires completion of Monkey Madness to wield
-Fixed eastern and western dragon teleports (had to switch them)
-Added plateskirts to armours shop
-Bonecrusher now gives x2 prayer experience compared to burying bones, bones on altar is still the best for prayer xp however
-Adjusted some achievement rewards (purple quest tab)
-Added all skilling outfits to achievement rewards
-Added Twiggy O'Kron to home for achivement cape and achievement points shop
-Adjusted some items in achievement points shop
03/03/2020:
-Added rune scimitar to Oziach's shop
-Added dragon battleaxe to King Narnode Shareen's shop
-Added helm of neitiznot, berserker, archer and farseer helms to dagannoth drop table
-Added helm of neitiznot and berserker helm to dagannoth rex drop table
06/03/2020:
-Fixed a bug with autocasting recognising incorrect spells
-Fixed a bug where instanced bosses (i.e. Elvarg and Jungle Demon) would duplicate on player death
-Fixed a bug where lower tier crossbows would attack with melee instead of ranged
-Fixed doors and stairs to dwarven mines in house east of east falador bank
-Removed Shayzien assault minigame shop, will readd after evaluating shop
-Removed tzHaar tokkul shop, will readd after evaluating shop
-Removed hourly boxes from vote shop, will readd after evaluating rewards
-Fixed greater nechryael slayer requirement
-Added kolodion to mage bank for some mage arena gear
-God capes can be acquired by praying at their respective statues in the sparkling pool at mage bank
-Fixed requirements for low alch, high alch and charge spells
-Added list of available commands to ::commands
-Revamped crafting stall rewards, removed leather items, added charged orbs and dragonhide leathers
-Fixed spiritual warriors + rangers drops
-Adjusted superior npc spawn rates from 1 in 21 to 1 in 5
-Adjusted superior npc very rare drops from 1 in 150 to 1 in 50
-Fixed attack level requirements for steel and adamant pickaxes
07/03/2020:
-Fixed wind strike click casting
-Wildy slayer npcs now drop emblems at 1 in 10 (previously 1 in 100)
-Added looting bag to wildy npc drops at 1 in 60
-Added rune pouch to wildy npc drops at 1 in 150
-Reduced rune pouch price from 1,200,000 points to 600,000 points in bounty shop
-Fixed varrock tea stall
-Added random event to thieving stalls
-Staffs can now be purchased by ironmen and uim from runes and incantations store
-Removed 150 daily buy limit for ironmen and uim from runes and incantations store
-Added Iban blast spell autocasting
-Fixed all ancients autocasting
-Fixed crumble undead + magic dart auto casting (slayer staff)
08/03/2020:
-Nerfed magic xp from non combat spells: bones to peaches, superheat item, low alchemy and high alchemy to match combat magic xp rates
-Ironmen and Ultimate ironmen can now access King Narnode Shareen's shop after monkey madness
09/03/2020:
-Added new client loading and login background
-Added right click options: Essence Mine and Abyss to Zamorak Mage at home for QoL purposes
-Removed some items from vote box, readded them to vote shop
-Adjusted prices of items in vote shop to match increased voting sites and point income
-Fixed a bug where kolodion's second form would require 60 slayer to attack
-Fixed a bug where players would get stuck inside the mage arena minigame while fighting kolodion
13/03/2020:
-Nerfed magic dart max hit to more accurately mimic OSRS
-Slayer staff (e) now only increases magic dart's max hit whilst on a slayer task
-Removed kodai wand from battle mages drop tables (will readd with raids later)
-Fixed a bug where melee npcs wouldn't follow player diagonally
14/03/2020:
VORKATH
-Fixed a bug where Vorkath's pool attack would cause a null pointer if player was killed during it
-Added ability to insta kill Vorkath's zombified spawn with crumble undead spell
-Fixed a bug where Vorkath would not aggro after zombified spawn attack
-Fixed a bug where Vorkath's mage attack would count as dragonfire type
-Fixed venom hitsplat bug
-Adjusted recipes for anti-venom and anti-venom+ potion making to mimic OSRS recipes
-Fixed a bug where anti-venom potion would not cure venom
-Added anti-venom and anti-venom+ to herblore potions skill guide
-Integrated Vorkath drops to in-game NPC droptable viewer
-Vorkath teleport now functioning in bosses teleport tab
-Fully integrated Vorkath boss
-Added combat dummy to home info building for max hit testing
15/03/2020:
-Changed price of uncut onyx from 200k to 300k tokkul
-Removed berserker necklace from tokkul shop
-Removed berserker necklace from potential rewards for completing 63 waves of fight caves
-Tokkul shop now available at tzhaar npc by the bank near fight caves entrance
19/03/2020:
-Made Vanessa's farming store accessible for ironmen and ultimate ironmen
-Added poison ivy berries to herblore shop
-Added cave nightshade to herblore shop
-Added poison ivy berries to ironman store
-Fixed a bug where rune and adamant dragons would not follow the player in combat
-Nerfed Skotizo and Skotizo's minions' attack and defence stats to mimic OSRS
-Skotizo will now only use mage attack if player keeps distance
-Semi-fixed a bug where implings in puro puro would despawn if out of render distance
-Boosted lucky impling spawn rate to 1 in 10 created instances of puro puro (up from 1 in 200)
-Boosted dragon impling spawn rate to 1 in 5 created instances of puro puro (up from 1 in 100)
-Boosted ninja impling spawn rate to 1 in 2 created instances of puro puro (up from 1 in 50)
-Boosted magpie impling spawn rate to 1 in 2 created instances of puro puro (up from 1 in 30)
22/03/2020:
-Ironmen and ultimate ironmen can now buy balls of wool, bucket of sand and seaweed from Tanner's crafting shop
-Ironmen and ultimate ironmen can now access Dalldav's fletching shop
-Touched up on slayer helmet and slayer helmet (i) colouring
-Disassembling a coloured slayer helmet or slayer helmet (i) will now give back the head as well as reverting the helmet
-Added dark claw to Skotizo's drop table for purple slayer helmet colouring
-All colours (black (kbd heads), green (kq head), red (abyssal head), purple (dark claw) and blue (vorkath's head)) fully functioning
24/03/2020:
-Fixed a bug with Vorkath's spawn attack where the zombified spawn wouldn't nullify on death
-Fixed a bug with Vorkath's spawn attack where the zombified spawn would spawn out of bounds
-Antipoisons and super antipoisons will now revert venom to poison
-Added Torfinn at Vorkath teleport spot to handle lost items when player dies during Vorkath instance
-Revamped pc packs (herb, seeds and mineral packs), to give only high tier resources with buffed amounts
-Mineral pack now costs 30 pc points (up from 15 points)
-Nerfed Abyssal Sire's common coal drop to 38-42 (down from 380-420)
-Added uncommon drop of 380-420 coal to Abyssal Sire's uncommon drops
-Player count in quest tab is now dynamic
-Clicking objects (e.g. bank booths) will now turn player to face that object
04/04/2020:
ZMI ALTAR
-Added ZMI Altar teleport to Zamorak mage at home
-Integrated ZMI Altar mechanics to mimic OSRS where the higher the player's runecrafting level, the more chance they have of yielding higher tier runes and therefore more xp
-This mechanic scales per 10 runecrafting levels (i.e. 1-9, 10-19, 20-29 etc until the final tier 90-99)
-If the player has atleast 14 pure essence, they will craft 1 of each rune, and any excess pure essence will be crafted into random runes (in accordance with the ZMI runecrafting mechanic)
-If the player has less than 14 pure essence, they will craft random runes in accordance with the ZMI altar runecrafting mechanic
-Added Dark mage near Zamorak mage at home for players to claim their runecrafting pouches
-Runecrafting pouches have bugged inventory models (working on a fix), but they are fully functional for the purpose of runecrafting
-Small, medium, large and giant runecrafting pouches can hold 7, 16, 25 and 34 pure essence respectively
-Added runecrafting pouches to equipments tab in runecrafting skill guide
ENCHANT CROSSBOW BOLT SPELL
-Fully integrated Enchant Crossbow Bolt spell (accessible via mage spell book)
-Added all bolts from opal to onyx so they are fletchable and enchantable, including all variants of dragon bolts
-Adjusted bolt special effect probabilities to mimic OSRS rates
-Added blurite ore mining and smelting and blurite bar smithing to give blurite bolts (unf)
-Added all fletchable bolts to bolts tab in fletching skill guide
SUPERGLASS MAKE SPELL
-Fully integrated superglass make spell (accessible via lunar spellbook)
-Superglass make spell mechanics mimic OSRS in that players have a 30% increased yield per bucket of sand used
-Fixed a bug where seaweed could be burnt and not return soda ash
-Smelting molten glass now gives crafting xp
-Adjusted charge orb spells magic xp rates to mimic nerfs on other non combat magic spells (e.g. high alchemy spell)
-Fixed a bug where ladders to orb charging obelisks would reroute player to taverly dungeon exit
-Fixed a bug where various crafting dialogues would prevent players from crafting the item in the middle (e.g. chaps in leather crafting dialogue)
-Adjusted Vorkath's head drop on 50th kill to only drop if player has not received it as a drop already
06/11/2020:
RAIDS
-Fixed bug with raids entrance object and exit stairs object being unresponsive
-Began devolopment of muttadile room and muttadile boss fight
-Added meat tree in muttadile room
-Removed mother muttadile spawn
-Added baby muttadile and mother muttadile (submerged in water) spawns as initial stage of the fight (with intention to readd mother muttadile as second stage of the fight)
PATHFINDING ISSUES
-Ran into issue with npc clipping in muttadile room, rendering the room ripe with exploitable safespots (this issue has been prominent on multiple maps and with multiple npcs throughout this source)
-Took me a lot of time to try and decipher the npc clipping and pathfinding codes but I am not capable of truly fixing the issue at the moment (I suspect the entire code will need a complete revamp)
-However, I've managed to implement a semi-fix to resolve the npc clipping and pathfinding issues, with the limitation of inconsistent projectile clipping behaviour on the part of player attacking the npc
-This means the safespots are dealt with, however certain tiles on a bugged map will not allow players to attack from distance with range/mage, as they will begin to attack but be drawn into melee distance
-For now this is the best I can do, and players will have to try and find tiles that allow attacking from distance if they wish to fight with range/mage
-"Fixed" rfd minigame instance clipping (known to have safespots before)
-"Fixed" muttadile room clipping
07/11/2020:
RFD
Agrith-na-na boss fight:
-Added magic (fireblast) attack
-Adjusted maxhit, attack and defence stats
-Tweaked pathfinding method to help Agrith-na-na "creep" closer to players during fight
Karamel boss fight:
-Added stat draining effect to Karamel's magic attack
-Adjusted maxhit, attack and defence stats
-Karamel now takes reduced damage from all sources that are not fire based magic
-Fixed a bug where Karamel's first attack would not execute until Karamel was in melee distance
08/11/2020:
RFD
Flambeed boss fight:
-Adjusted maxhit, attack and defence stats
-Configured his attacks (melee and close-ranged magic) to disarm the player if they are not wielding ice gloves (weapon is unquipped and dropped at the player's location/feet)
-Made Flambeed weak to water spells and ice arrows
-Added route to icy path in Temple of Ikov dungeon for ability to loot the chests there for ice arrows (players will need 42 thieving)
-Added route to ice queen lair (players will need 50 mining) for ability to defeat her to obtain ice gloves
-Made ice queen weak to magic attacks
Dessourt boss fight:
-Adjusted maxhit, attack and defence stats
-Configured his melee attack to be rapid (hits every 3 ticks)
-Configured his magic attack to hit constant double 5's (tick speed of 4)
-Weakened him to mage and range
09/11/2020:
RFD
Gelatinnoth mother boss fight:
-Adjusted maxhit, attack and defence stats
-Configured her attacks to deal two hits per attack (rolling ranged or magic based)
Culinaromancer boss fight:
-Adjusted maxhit, attack and defence stats
-Configured his attacks (rolls magic (3/5 chance) or melee (2/5 chance) based)
-Converted recipe for disaster from a minigame to a quest (as it should be)
-Added quest log for Recipe for disaster in purple quest tab
-Players will now save their progress each time they take down a rfd boss
-Players will unlock new gloves for each boss fight done in Culinaromancer's chest