Originally Posted by
Grant_
This project seems like it has plenty of talent behind it, although these quotes do bring rise to some questions imo. Are these the kind of things that draw players to a RSPS? Its interesting to me too see projects with such clear programming talent pursue essentially a 1:1 replication of the original game. Not only does the age old argument of why play this over OSRS become apparent, but a more recent question of what separates this from Alora, Zaros or Zenyte? The OSRS argument has many potential answers, but I struggle to see many to the latter. Although bug ridden and poorly managed, those servers with a twist on the original game were what brought players to RSPS. Its the game they played or still play but with new aspects they've never seen and probably will never see in the original. How many RSPS players want to grind an entire 1:1 barrows run? Most barely even want to have to kill all 6 npcs, let alone work through the tunnels and solve puzzles.
Maybe I felt compelled to respond to this because I had the same mentality when writing Rigour back in 2016. I wanted to replicate the OSRS content I enjoyed 1:1, for nostalgia and in hopes of the success that I'd seen Alora gain. I've since come to realize, if you have the programming talent and really love building out these vanilla features why not just apply to the real deal? It seems like an awful lot of work and dispense of programming talent to recreate the wheel that has been recreated a couple times already. What does this offer that the others don't? If the answers is little to none, then the already split player base of 1:1 OSRS servers splits yet again. Continuing to dwindle the scene, and from a business perspective, continues to dwindle at profits.
I hope you all can take this as some feedback and best of luck with your project!