Thread: 🧙Phantasm🧙 - The Destination of your Imagination

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    SilverNova's Avatar
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    Quote Originally Posted by Mathijs View Post
    Our new quest system coming in fruition with all the data being loaded from our DB:
    Doesn't look like a quest system at all. Looks more like a task system. E.g. You get a task of "Cutting X yews" and as a reward, you get a mystery box and some gold as it is a daily task. A quest is more amongst the lines of "You need A, B, and C items and X, Y and Z skill levels to complete the quest. You can start at point 1, and then head to point 2 where you can speak to this NPC who will give you this mission of speaking to three npcs at point 3, etc. What you could do is change the text "Tasks" into "Steps", but even then it would defeat the purpose of a quest. Players are supposed to adventure and interact with various npcs to find out where they need to go next. If everything is just crammed into a quick-guide then you might as well just have quests that follow the theme of "Speak to Cook, Kill King Black Dragon - Quest Completed".

    The idea is nice, the execution is meh.
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  3. #62  
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    Kid Buu's Avatar
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    Reee this comment just feel dumb now, thanks for clarifying your idea Silver
    Last edited by Kid Buu; 01-21-2021 at 11:41 PM.
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    Quote Originally Posted by Kid Buu View Post
    I have to agree with the majority of what you said & hope they take it into consideration when developing actual quests, not just the interface/system around it.

    At the same time, a majority of people ask for quests in servers yet they refuse to do them if they aren't fairly simplistic compared to the real game. Its the "why would I do it on a PS if It takes as long as the real game" mentality that really dominates the remaining RSPS players. Granted there are still pools of players looking for servers with full on custom, lengthy, enjoyable quests. I feel as its best to take a double-edged blade approach while aiming for actual quests over "tasks" as previously referenced.

    Just my perspective though, obviously.
    We discussed it and came to a simple solution. You could simply have it as...
    1. Save the Children - The Woman said she needs help with finding her children. I should speak to her to find out where they are being held
    2. Mark - I found Mark in the Dwarven Mines. I should speak to people around the mines to find out more.
    3. Jack - I found Jack near the Goblin Camp. Maybe the Cook in Cooks' Guild can help me?
    4. Charlie - I found Charlie in the Dark Wizards Tower. I should speak to the Make-over Mage and see if he can help

    Rather than having it as...
    1. Speak to The Woman
    2. Use rope on Mark
    3. Use bucket of water on Jack
    4. Use toy on Charlie
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    Quote Originally Posted by SilverNova View Post
    We discussed it and came to a simple solution. You could simply have it as...
    1. Save the Children - The Woman said she needs help with finding her children. I should speak to her to find out where they are being held
    2. Mark - I found Mark in the Dwarven Mines. I should speak to people around the mines to find out more.
    3. Jack - I found Jack near the Goblin Camp. Maybe the Cook in Cooks' Guild can help me?
    4. Charlie - I found Charlie in the Dark Wizards Tower. I should speak to the Make-over Mage and see if he can help

    Rather than having it as...
    1. Speak to The Woman
    2. Use rope on Mark
    3. Use bucket of water on Jack
    4. Use toy on Charlie
    I see now. I mistook what you were saying & that provides perfect context for me lol. I thought you meant; Create long, complex quests with the whole 9 yards. The solution you guys came up with is much more presentable and enticing imo.
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    Registered Member Mathijs's Avatar
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    Some sets which will be seen in game.
    *The mage set is not done yet*



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    I want a mount
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    Registered Member Mathijs's Avatar
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    Atm I am working on different models for phantasm.





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    I love the mounts! Good luck
    Thanks, MrClassic.

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    Quote Originally Posted by SilverNova View Post
    Doesn't look like a quest system at all. Looks more like a task system. E.g. You get a task of "Cutting X yews" and as a reward, you get a mystery box and some gold as it is a daily task. A quest is more amongst the lines of "You need A, B, and C items and X, Y and Z skill levels to complete the quest. You can start at point 1, and then head to point 2 where you can speak to this NPC who will give you this mission of speaking to three npcs at point 3, etc. What you could do is change the text "Tasks" into "Steps", but even then it would defeat the purpose of a quest. Players are supposed to adventure and interact with various npcs to find out where they need to go next. If everything is just crammed into a quick-guide then you might as well just have quests that follow the theme of "Speak to Cook, Kill King Black Dragon - Quest Completed".

    The idea is nice, the execution is meh.
    Exactly my thoughts... I was thinking to myself like... quest system...? erm huh?
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  12. #70  
    Registered Member Mathijs's Avatar
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    Quote Originally Posted by Project Czar View Post
    Exactly my thoughts... I was thinking to myself like... quest system...? erm huh?
    We already came up with a solution ! Thanks guys

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