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Doesn't look like a quest system at all. Looks more like a task system. E.g. You get a task of "Cutting X yews" and as a reward, you get a mystery box and some gold as it is a daily task. A quest is more amongst the lines of "You need A, B, and C items and X, Y and Z skill levels to complete the quest. You can start at point 1, and then head to point 2 where you can speak to this NPC who will give you this mission of speaking to three npcs at point 3, etc. What you could do is change the text "Tasks" into "Steps", but even then it would defeat the purpose of a quest. Players are supposed to adventure and interact with various npcs to find out where they need to go next. If everything is just crammed into a quick-guide then you might as well just have quests that follow the theme of "Speak to Cook, Kill King Black Dragon - Quest Completed".
The idea is nice, the execution is meh.
Reee this comment just feel dumb now, thanks for clarifying your idea Silver
Last edited by Kid Buu; 01-21-2021 at 11:41 PM.
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We discussed it and came to a simple solution. You could simply have it as...
1. Save the Children - The Woman said she needs help with finding her children. I should speak to her to find out where they are being held
2. Mark - I found Mark in the Dwarven Mines. I should speak to people around the mines to find out more.
3. Jack - I found Jack near the Goblin Camp. Maybe the Cook in Cooks' Guild can help me?
4. Charlie - I found Charlie in the Dark Wizards Tower. I should speak to the Make-over Mage and see if he can help
Rather than having it as...
1. Speak to The Woman
2. Use rope on Mark
3. Use bucket of water on Jack
4. Use toy on Charlie
I want a mount![]()
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