These updates are from existing threads i have made. I figured i would just stick them here for the sake of it.
Combat
I spent some time today looking at PID & Combat and decided to get up to date.
The use of PID when handling tasks
PID shuffles every 160 ingame ticks
The start of implementing priority queues & stalls
"1 tick distance"
NPC CONVERSATIONS
Oblivions terrible conversations gave me an idea to create something similiar.
NPC's have a random chance to engage in a conversation with another npc within their proximity. (Specifically Guards, Man & Woman (I will add more humanoid common npcs to this list at some point)
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MISC / CONTENT
I have created Butlers who you can hire to bring you the things you crave.
Fill your coffer for butler services.
You will recieve a bell to call your butler when needed (this doesn't work in comba t/ wild / minigames etc)
A Butler will arrive at your locations shortly bringing you a bank to deposit your items saving you a journey.
Everytime a butler is called, the fee is taken from your coffer.
After a short duration of time, the butler will pack the bank up and head off.
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BattleRoyale
Talking to an NPC in my minigames area starts a lobby (2 or more players are required for a game to begin)
Players are teleported into the arena where you have to survive a free-for-all with all players taking part
Players can attack anyone at any point once inside the arena. You may scramble for the closest chests or spread out for a safer start.
Opening chests will spawn random loot on the ground. The loot is catagorized (Weapons, Boots, Food, Potions, Armour, Arrows/bolts. Each chest has a chance dropping an item from each catagory. Items such as food & stackables can drop multiple at once. If a magic weapon is dropped, it also drops a random amount of runes with it. )
Lockpicks can also be dropped which have a chance to unlock rooms with lots of chests.
After 5 minutes of looting, players are given 1 minute to prepare for a death match.
The deathmatch phase teleports all players into a small 7x7 square that is multi and are venomed upon arrival.
Players killed are instantly sent back to the lobby.
These players must fight to the death until 1 remains. If the timer exceeds 15 minutes, all players are kicked and the game ends on a draw.
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Auctions
An NPC near the home area gives a "How to" on how to begin item Auctions
Start by using an item on the npc. That item is checked to see if it meets req's of an Auction.
Once in the auction, all players are allowed to jump in as the NPC auctioneer creates a starting bid.
Each bid will extend the timer on the auction
The auctioneer will say "Going once" followed by "Going twice" as a last call, before declaring the highest bidder.