|
Whoaaa, I think I fell in love with old school servers again. Keep up the good work Jack, and if you want a collaborator, let me know, I'd be happy to contribute here and there
Wow, this already looks so good! Keep up the good work fam, really looking forward to it.
Thanks for the support guys, the last 2 days I've been busy at my new job, but weekend is finally here and I plan on pushing more updates
Anyways, I finished up Brimhaven dungeon and am currently working on getting Taverly dungeon completely functional
I also finished up a <hit_queue> system for entities and can now queue damage to entities, e.g for the failing agility obstacles
Attack widgets, surprisingly few weapon types in this revision, haha.
Other than that there's been some backend work to verify widget actions, etc.
Last edited by George; 06-05-2020 at 11:59 PM.
Damn this brings memories
I am doing majority of them manually, even with dungeons there are cases where the +6401 trick doesn't work, same with stairs that goes up, there are cases where it isn't just the players plane + 1
Thx Jesse , lmk if u ever find the dummy anim
Combat is being worked on now (accurate max hit formula)
Last edited by George; 06-06-2020 at 01:54 PM.
big supporter over here, we need this!
« Previous Thread | Next Thread » |
Thread Information |
Users Browsing this ThreadThere are currently 1 users browsing this thread. (0 members and 1 guests) |