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Destroy Item / Uncharge item dialogues finished.
Dreamertee has done a great job on the XP tracking/goal configuration interface. Loads of varbits to manage, but it's fully functional.
Wintertodt WIP
Bump
3x3 Snowball effect demonstrated by this. This is for testing only.
Wintertodt is almost finished, finishing up some NPC dialogues and little things around the area.
Mark your calendars...
Spoiler for ;):
Bump.
Xlite is hosting a live event this Saturday to finalize Wintertodt and capture some footage for the thread. Join our Discord if you would like to join us!
Wintertodt has been completed, just a little teaser video.
Also been working a 2D map editor for Xlite that I will end up eventually releasing to the public open source.
Currently it displays overlays only, going to add locations and texture rendering.
Overlay viewer:
2D Viewer / Editor in progress
Custom little beach grand exchange map i added (This is a new region so I didn't overwrite the original GE)
Some non-visual updates:
Added all teleport spells to the game (Working on fairy ring and other transportation methods now)
Added runelite LoS algorithm for ToB Bloat phase and other content in the game like thieving etc.
Finished up Maiden phase of ToB, working on Bloat now, will have some pictures and media for this coming soon!
Working on creating a plugin system so we can have other developers easily create content.
Bump
Bump.
JOIN OUR DISCORD FOUND IN THE MAIN POST
Standard/Modern
Ancient Magicks
Lunar spells
Arceuus spells
Line of Sight
Splashing
Switching
(im not good)
AOE Targetting
Utility spells
- Standard magic spells.
- Ancient magicks spells.
- Entity based combat system. (Yes Dark Wizards in Varrock cast on you)
- Casting animations.
- Spell projectiles.
- Perfect delays.
- Spell cast sounds.
- Spell cast impact sounds.
- Level requirements.
- Runes requirements.
- Spell cooldowns.
- AOE Targetting.
- Line of sight.
- Perfect combat calculations from the wiki and Mod Ash .
- Target freezing.
- Target binding.
- And more.
Misc
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