Thread: ⚔️ Rune PvP - Striving For PvP Perfection ⚔️

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  1. #61  
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    The project is moving to the fucking right direction Sir
    Guys the pk season is coming
    Camel rider
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  2. #62  
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    Very nice, Looking forward to this
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  3. #63  
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    Another Sunday, another list of progress. (:
    Here's our progress for last week...:


    - Integrated our new discord bot with the server to support announcements from in-game to discord etc.

    Attached image


    - Finished sarachnis combat and improved the web mechanic.

    - Updated the rewards from certain wilderness events to include PvP equipment.

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    - Re-wrote the presets system with a fresh interface to go with it. Players can also assign an item of their choice to display on their chosen preset.

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    - More misc bug fixes, too many to list here!

    - Continued with progress on our Bloodlust event system. (Hopefully we'll have media to show next week.)

    - Changed the anglerfish effect so its no longer possible to over-heal in PvP combat etc like on osrs.

    - Packed the latest osrs data (models, items, npcs, anims, graphics).

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    - Implemented the new staves with their effects.

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    - Updated the wilderness slayer rewards shop.


    Why not join our discord server and keep up to date with our progress and talk with our community? You can do this by visiting our website and clicking on the discord widget.



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  5. #64  
    #1 Interface Services

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    Aye dank update my frand! Keep up the good work! Big dick energy
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  6. #65  
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    nice mage =]
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  7. #66  
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    “Another sunday,another list of progress”
    Even in the words u guys are creative
    Damn finally real photos like shop and the game play
    Finally a good fucking pvp server

    God make this success please
    Camel rider
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  8. #67  
    'Slutty McFur'

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    We had a more 'relaxed' week this week, I was quite busy IRL so didn't manage to do as many hours as I'd hoped, however we still have some progress to share with you all. (:


    - Started on fine-tuning our combat formulas, most notably magic accuracy.

    Attached image

    - Improved a lot of code relating to drawing minimap orbs and other game frame content.

    - Adjusted positioning of game frame sprites to replicate OSRS more accurately. This also included combat interfaces, as ours were quite different to OSRS before and looked weird.

    - Added blue spec bar feature if you don't have enough special attack to spec with your equipped weapon.

    Attached image

    - The special attack orb changes colour depending on if you have a special attack selected, or if you do not have a weapon with a special attack.

    - Changed how hitpoints used to scale when changing combat stats. It can now manually be set to create more unique account builds.

    - Added an NPC kills tracker. Idea based on the boss kills tracker OSRS has, but for all NPCs that a player has killed.

    Attached image

    - Improved the special attack for staff of the dead and its variants, with a message for when the effect has worn off, as well as an overlay timer to complete the aesthetic.

    - Continued with progression on Bloodlust and our automated OSGP system.


    Why not join our discord server and keep up to date with our progress and talk with our community? You can do this by visiting our website and clicking on the discord widget.



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  10. #68  
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    The truck is on the road guys..
    Lets reach the peak and back to pvp
    Camel rider
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  11. #69  
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    Inching day by day until release mates, nice job keeping up with the weekly updates as well ftw.
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  12. #70  
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    The progress is looking good. Keep it up!
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