Thread: EnvyScape - Not another custom server!

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  1. #1 EnvyScape - Not another custom server! 
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    Spoiler for More Media:


    Spoiler for .png:
    Achievements:


    Bank:


    Gambling Zone:


    T1 Mobs:


    T2 Mobs:


    T3 Mobs:


    T4 Mobs:


    Commands


    Drop logs


    Trade


    Trade confirm


    Teleports


    Spoiler for .gif:

    Home tour:


    Exlusive Zone:


    Gambling Zone:




    Spoiler for Update Logs:


    Spoiler for Before Tracking:
    - New loading screen.
    - New login screen.
    - Redone player panel.
    - Able to trade untradeables bug fixed
    - Gambling disabled for now.
    - Exp modes added; easy, medium, & hard.
    - Donator ranks REMOVED, there will be no donator ranks on EnvyScape.
    - Custom objects client/server both cleaned out and redone with only what's in use.
    - NPC spawns cleaned out & added things for new content.
    - Item/NPC/Object actions cleaned out & added things for new content.
    - AFK thieving complete
    - Spawns removed from ores & trees, click once and fill up your inventory.
    - Potiential fishing bug fixed.
    - Removed a ton of old content.
    - POS disabled for now.
    - Well of goodwill turned into Fountain of Faith with a unique twist.
    - Fixed bug where players get spammed with "You are already in combat.", now
    transitions smoothly from each npc kill.
    - 6+ (can't think of all off the top of my head) interfaces redesigned, yell customizer,
    bank, game settings, cape editor, achievements, stores.
    - Fixed bug with last level slayer npc dialouge option.
    - Item/NPC Definitions redone
    - Textured item/npc/object system added.
    - A lot more, I just recently started keep a log for the project.


    Spoiler for 1/3/2020:
    - New thread design completed.
    - Reworked the logos.
    - Cleaned up a lot of code (intellij inspection/some manual).
    - Content planned & started development.


    Spoiler for 1/11/2020:
    - Fixed a few bugs
    - New interface design completed
    - Bank design & programming complete
    - Achievements interface client side completed , achievements server side still to do.
    - tier 1-4 melee, magic, & ranged style mobs/zones/custom maps/drops/stats/mechanics completed
    - Removed some of the old content
    - new custom map created for our gambling zone


    Spoiler for 1/19/2020:
    - Commands, drop log, trade, trade confirm, & teleports interfaces completed.



    For staff inquiries, beta testing, or to join the community early message me on discord!
    Discord: Wells#9186
    Last edited by Wells Fargo; 12-21-2019 at 11:09 AM.
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  2. #2  
    Owner of OmniScape
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  3. #3  
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    Yep, just another custom server.
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  4. #4  
    ᗪ乇尺乇乙乙乇ᗪ

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    careful with this. texturing the entire model doesnt always make it very appealing. ngl this one looks horrible and i'd prefer the non textured version.
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  6. #5  
    Alunity #1 semi-custom RSPS

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    Another custom server LOL
    Why do people think that texturing models like that makes it look "Good".
    Ya'll ppl have no eye for art

    Best of luck.
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  7. #6  

    → Cheap Animated Banners ←



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    I'm afraid I'll have to agree with @[Only registered and activated users can see links. ] and @[Only registered and activated users can see links. ] on this one...
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  8. #7  
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    Quote Originally Posted by Herb View Post
    Another custom server LOL
    Why do people think that texturing models like that makes it look "Good".
    Ya'll ppl have no eye for art

    Best of luck.
    well they just cheap out i guess on real people who can do such ones with precision i guess
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  9. #8  
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    Quote Originally Posted by lumplum View Post


    careful with this. texturing the entire model doesnt always make it very appealing. ngl this one looks horrible and i'd prefer the non textured version.
    I agree 100% however it seems to be what players want these days, once we establish a community they will overall decide what gets removed/added. The original model colors are being used still this is just showing the texture system. The texture system in place also allows us to Have custom textures & only texture select parts of the models leaving some still colored regularly, which imo does look a bit better than what I have posted and I’ll update the thread showing that method as well. Another side note to our texturing on items is that they do not animate on any interfaces so it shouldn’t effect performance as much as if they were to be animating on interfaces. If it’s simply my method that is making it look ugly please let me know the better way to do this, or let me know to simply not do any texturing. I’d appreciate feedback on how to improve but thanks everyone none the less and stay tuned for updates you may actually like.
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  10. #9  
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    Quote Originally Posted by Wells Fargo View Post
    I agree 100% however it seems to be what players want these days, once we establish a community they will overall decide what gets removed/added. The texture system in place also allows us to only texture select parts of the models leaving some still colored regularly, which imo does look a bit better than what I have posted and I’ll update the thread showing that method as well. If it’s simply my method that is making it look ugly please let me know the better way to do this, or let me know to simply not do any texturing. Thanks everyone for the feedback none the less and stay tuned for updates you may actually like.
    good luck
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  11. #10  
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    After the feedback I got about the textured items I decided I had to do something to hopefully redeem myself & the server. So here's the work in progress on toggle-able textured items:



    Players will be able to toggle textures on and off choosing either to use the colored version or the texture version via the game settings interface, this would also toggle what they see when other players are wearing these items.

    P.S I still have fine tune the texture to only take over the gold color.
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