Thread: Vitality - The Ultimate OSRS Experience For All Play Styles! (17th March, 7 PM GMT)

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    how r u gonna implement spawning/setlevel being allowed for "standard" players? i see this having a bad effect on economy/pvp/pvm
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  6. #25  
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    Quote Originally Posted by Tyluur View Post
    how r u gonna implement spawning/setlevel being allowed for "standard" players? i see this having a bad effect on economy/pvp/pvm
    The instant PvP mode will allow players to jump right into PvP action, but they cannot set non combat skills. The realism mode will be the same but players will have to train all skills, the XP rates will also be slightly lower for this game mode.

    Wilderness points and randomly dropped Wilderness caskets (upon killing players) is how money can be made from PvP but causing less of a negative impact on the economy, as opposed to coins being given. Wilderness point tickets will also be a thing, so players can sell points for GP.

    NPCs, such as slayer monsters and bosses will drop coin caskets.

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    Quote Originally Posted by Raw Envy View Post
    The instant PvP mode will allow players to jump right into PvP action, but they cannot set non combat skills. The realism mode will be the same but players will have to train all skills, the XP rates will also be slightly lower for this game mode.

    Wilderness points and randomly dropped Wilderness caskets (upon killing players) is how money can be made from PvP but causing less of a negative impact on the economy, as opposed to coins being given. Wilderness point tickets will also be a thing, so players can sell points for GP.

    NPCs, such as slayer monsters and bosses will drop coin caskets.
    think abt pvm->economy implications, doesnt sound realistic
    Last edited by Tyluur; 12-17-2019 at 04:46 AM.
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    Strong team you are working with here. All the best!
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