Thread: #189.2 💫 [ Praesul | Literally Perfection | PVP/ECO | BH 2.0 ]

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  1. #31  
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    Shit server

    Jokes aside, this looks rly promising. Best of luck
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  2. #32  
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    Quote Originally Posted by renewablezip View Post
    Shit server

    Jokes aside, this looks rly promising. Best of luck
    Haha thanks
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  3. #33  
    BATTLE614 - COMING SOON!
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    Clean thread, looks good.
    Best of luck with your project

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  4. #34  
    Donator Market Banned Market Banned

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    Really looking forward for this project to fully come alive! will be a part from now on! best of luck and hope to see amazing updates in the future!
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  5. #35  
    OS-Anguish

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    Looking good bruv
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  6. #36 11/05/2019 Praesul Update Log 
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    The update was more of a technical update as we are working towards full OSRS interfaces instead
    of the 317 ones, and yes, we are aware we could have "just" used a deob. Some of our reasons for not using a deob is because our backend is way different than OSRS, if we pick a deob, most of the stuff on our roadmap would not be easy to do it would require a huge amount of effort, probably more effort than implementing the client scripts and interfaces combined.


    - Client Changes:
    • Added support for window mode switching server side and game frame handling.
    • Added ParamType, StructType, and EnumType.
    • Added client options saving and loading.
    • Fixed mouse camera control movements so you can use it the same as in OSRS.
    • Fixed zooming out causes the far away objects to be culling even if they are in the viewport.
    • Fixed textures animations going too fast and fixed textures mapping for vertices with negative values.
    • Fixed removing roofs option not working properly.
    • Removed ALL of the existing interfaces and their code.
    • Reworked the chat system to be more like OSRS and more memory friendly.
    • Implemented much more client script instructions.
    • Updated the cache to latest OSRS data (185.1)


    Spoiler for Media:





    - Server Changes:
    • Added interface system and switching.
    • Fixed vorkath and a nasty bug in the instance system.
    • Fixed the wilderness webs not working properly.
    • Fixed the wilderness runite ores not being recognised.
    [Only registered and activated users can see links. ]
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  7. #37  
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    Good luck with this, the gfx for this is incredible!
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  8. Thankful user:


  9. #38  
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    Quote Originally Posted by Milly View Post
    Good luck with this, the gfx for this is incredible!
    Thank you
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  10. #39 Update Log: 11/22/2019 
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    The second update for the project is finally here
    Spoiler for Client:

    • Component dragging for if1 and if3 is now completed.
    • Added support player and npc attack options priority.
    • Added support for more component modifying protocols.
    • Added the base for the new teleport interface.
    • Updated the cache to latest OSRS data (185.3)



    Spoiler for Server:

    • Added the majority of the NEW Bounty Hunter 2.0.
    • Added a new command system with auto completion support.
    • Added support for sub-interfaces opening and closing events.
    • Added the majority of the bankin system.
    • Placeholders and bank fillers are completed.
    • Bank tabs creation and collapsing are completed.
    • Withdrawing and depositing are completed.
    • All of the settings are completed.
    • Finished the game frame implementation for all window modes.
    • Reworked item containers to be much more efficient.
    • Improved the variable system (varps and varbits) a lot.
    • Equipment system has been finished with basic functionalities.
    • Fixed the dynamic maps chunk rotations and add support for rotating groups.
    • Add the base for the new dialogue system.
    • Implement item bonuses and the equipment screen (bonuses) interface.
    • A lot of the settings has been implemented and is functional.



    Spoiler for Media:







    [Only registered and activated users can see links. ]
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  11. #40  
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    Quote Originally Posted by Edit View Post
    The second update for the project is finally here
    Spoiler for Client:

    • Component dragging for if1 and if3 is now completed.
    • Added support player and npc attack options priority.
    • Added support for more component modifying protocols.
    • Added the base for the new teleport interface.
    • Updated the cache to latest OSRS data (185.3)



    Spoiler for Server:

    • Added the majority of the NEW Bounty Hunter 2.0.
    • Added a new command system with auto completion support.
    • Added support for sub-interfaces opening and closing events.
    • Added the majority of the bankin system.
    • Placeholders and bank fillers are completed.
    • Bank tabs creation and collapsing are completed.
    • Withdrawing and depositing are completed.
    • All of the settings are completed.
    • Finished the game frame implementation for all window modes.
    • Reworked item containers to be much more efficient.
    • Improved the variable system (varps and varbits) a lot.
    • Equipment system has been finished with basic functionalities.
    • Fixed the dynamic maps chunk rotations and add support for rotating groups.
    • Add the base for the new dialogue system.
    • Implement item bonuses and the equipment screen (bonuses) interface.
    • A lot of the settings has been implemented and is functional.



    Spoiler for Media:







    Looks awesome goodjob
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