Thread: Medieval Realm

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  1. #1 Medieval Realm 
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    BE APART OF THE TEAM:
    Interested in joining our team? We aren't looking for BETA testers or Players, we are looking for Staff material. People who want to see a community grow, make new friends, and create a better environment for everyone! Send me a Private Message about interest in our team and I can give more information as desired.
    IN-GAME MEDIA:
    Spoiler for IMAGES:








    MAP LEGEND:
    Please take into consideration that this project thread is not up-to-par with the source and client updates. Time will change this as you will see a lot of updates randomly get added. Some content has already been added just forgotten about or not properly tested which is what I plan to go though.
    • Not Started
    • Started Project (Still Adding)
    • Near Completed (Not Tested)
    • 100% Complete (Ready to go!)
    MEET THE TEAM:
    Freedomplay - Developer & Founder
    - Manager
    - Forums Manager
    - GFX Artist
    - Photo / Video Manager
    - Debuggers
    Tutorial Island:
    - Starting X-Axis and Y-Axis.
    - Tutorial Island Progress Bar.
    - Game Mode Selection.
    - Customize character within the Introduction.
    - Starting Kits based on Game Modes.
    - Home Teleport (Users Choice)
    Quest Tabs:
    - Simple and clean layout.
    - Re-organize quest tab with proper clicking and text.
    - Includes vital information that players can use to keep track of players progress.
    - Server Time, Date, and Events that are running.
    Mini-Games:
    - Dueling Arena
    - Pest Control
    - Castle Wars
    - Blast Furnace
    - Fight Pits

    SKILLS:
    Spoiler for Show More Details:

    Dungeoneering:
    - Single Player or Duo-Dung.
    - Select difficulty level on Interface.
    - Select Floor Level on Interface.
    - Secondary Interface while In-Dungeoneering.
    - First Floor Completed
    - Second Floor Completed
    - Third Floor Completed.
    - Team Raids.
    - Unique Npcs with proper stats, animations, and effects.
    - Unique Rooms which will require levels from other skills to get past.
    Farming:
    - Plant seeds.
    - Water Seeds.
    - Timers during and after planting.
    - Rake area to clean it out before planting.
    - Timer for seed planted.
    - Plants can get diseased.
    - Plant Trees and cut them down.
    Herblore:
    - Clean Herbs.
    - Proper requirements to make potions.
    - Proper ingredients to make potions.
    - Potions work properly and lower in dose after each sip.
    CRAFTING:
    Main Features:
    - Gem Crafting Experience Rates need to be tweaked.
    - Cut-Gems into Bolt Tips, Exp Rates and Function needs testing.
    - General Crafting tools can be found at the proper shops.
    - Gem Crafting.
    - NPC "Tanner" has been added to Al Khalid area.
    - Custom Dialogues for "Tanner".
    - Use item on NPC to Tan hides.
    - Fee for each hide.
    - Tanning Hides working with timers on hide type.
    - Vamps, Chaps, and Bodies can now be crafted.
    - Added new Requirements: Thread Req. Needle Req. Level Req.
    - Chisels now have a 1/20 chance of breaking.
    FISHING:
    Locations:
    - Draynor Village
    - Lumbridge Swamp
    - Musa Point
    - Catherby
    - Entrana
    - Rellekka
    - Barbarian Outpost
    - Fishing Platform

    Main Features:
    - Chance of catching a fish ratio is now based on current level.
    - Additional Requirement checks have been added.
    - Timers have been adjusted for Animations and Catch Time.
    - Chance to get other Fish like Anchovies instead of Shrimp.
    - Walking, Teleporting, or attempting other skills will stop your player from fishing.
    - Additional Finishing Spots Added for Higher Levels.


    OVERALL CREDITS:

    Founder & Developer: [Only registered and activated users can see links. ]
    Friends & Helpers;
    Louis - Secondary Coder & Community Entertainment.
    Allen - Ex-Administrator (Friend / Highly Experienced RS Player) Helped create a better PVP system and community.
    Mike - Ex-Administrator (Find and Destroy) - Helped create stable gaming experience.

    Client Resizable / FullScreen & Particles: [Only registered and activated users can see links. ]

    Original Client & Source: Project Insanity 317 Loading 508 Content;
    [Only registered and activated users can see links. ] (Simplicity v2)
    Last edited by freedomplay; Yesterday at 03:48 AM.
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  2. #2  
    Registered Member allenr's Avatar
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    Looks, good my guy!
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  3. #3  
    Registered Member
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    Goodluck bud
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  4. #4  
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    best of luck mateys
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  5. #5  
    I Like Chicken Nuggets :]

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    more media? goodluck!
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  6. #6  
    Registered Member rabea's Avatar
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    Best of luck
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  7. #7  
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    I've added two temporary photo's for examples of the Game-Frame and Interface Textures present in-game. Please understand that the photo's added are only there for a visual preview. You to see what our projects current results are looking right now as-well. Constructive criticism would be very helpful while our project is just starting up. Noted above in the thread this project has just started and was not pre-built before release, this is not an Advertisement thread.
    Last edited by freedomplay; 08-10-2019 at 06:28 PM.
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  8. #8  
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    Latest New - 8/14/2019

    I'm please to announce we have a lot of great progress boiling behind the walls of our project layout. I've managed to get Allen and Mike online for little bit to throw me some suggestions with our most recent updates reconfiguring the Introduction to our server. Recent updates also covered a lot of removal of un-used or dangerous code that still lurked around the server which is an on-going process. I was able to listen to Allen's requested update list so far on what he felt players might just want to be able to control while entering a server, he also threw in a great amount of requests that have already been making there way in which will be posted above this weekend on Friday.

    Preview on what current progress looks like with our Tutorial Area. (Main functions are working so far.)
    [Only registered and activated users can see links. ]

    If you haven't already seen this was posted when I was last working on the server, this issue is now fixed and no longer a concern. This problem was limiting us to certain map areas only and now doesn't limit us any longer.

    [Only registered and activated users can see links. ]
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