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- Added a coinflip command where you can waste your money or get jacked... just for shits n giggles..
- Fixed a bugg with the Daily Task System... will place an NPC at home so you can grab your daily tasks light_smile:
- 2nd Floor Brimhaven spawns done, you can now find Greater Demons, Fire Giants & Baby Green Dragons there
- Almost done with the new Custom Home! :heart:
- Implemented a Fix for Prestige Points resetting sometimes
- Prestige stats would reset in rare occasions, this will now no longer be the case
- Ak-Haranu is now named "prestige manager" and has 3 working options, "Talk to (open dialogue" - "Open Shop (Opens Prestige Shop)" and "Manage (Opens prestige manager)"
- Chairs @Home removed, Trading Post is now within the bank
- Removed excessive options on Make-over mage, first click now instantly does the makeover... right click will only show 1 option
- Removed excessive options on Thessalia (fancy/cosmetic shop), the 2 not functioning buttons are now removed and you can trade/open shop in 1 click
- Adjusted the names of all Tutor's and gave them corresponding options
- Renamed Watson to "Clue Master", now has an according option and fixed Watson taking 3 scrolls and converting it into the proper master scroll...
(Wasn't working properly before in all cases)
- Fixed an issue with Combat Dummy not always showing the correct max-hit
- Adjusted Arix Guide position & random speech
- Combat dummy no longer shows the random color code
- Iron Man shop now has the right options
- Mandrith renamed to PKP Store, now with right options
- Wise old man now has the right options
https://i.imgur.com/HzloI69.png
- Emblem Trader now properly checks wilderness region for players... it checked a wider region that the wilderness and not all wilderness levels were included
- Fixed an issue with Thieving Stalls depleting after a while
Some sneaky peaky's for new home:
https://i.imgur.com/Y9n5eDr.png
https://i.imgur.com/B3YlsZJ.png
https://i.imgur.com/gRu7a7M.png
https://i.imgur.com/RYwui4Z.png
https://i.imgur.com/5ocl9RQ.png
- Updated Media & Info on thread, also added the new Animated Banner ready for the future release
Took a small break, included vacation + start of new study but here are some recent new updates!
https://cdn.discordapp.com/attachmen...649/banner.gif
- Hired Nikolas to make a new Banner
- We now have Hourly XP scrolls, these will be obtainable through Voting
- Discord Rich Presence now properly displays the URL & Logo
https://i.imgur.com/4NQZSEZ.png
- Fixed several issues with the new Home.
(Unwalkable tiles that shouldn't be that, a few map floor issues)
- We now have the Deep Wilderness Dungeon Fully
(Implemented the Object Actions + NPC Spawns)
- Crevice in deep wildy dungeon now works when you have 46 Agility or above.
- Found some random giant moles in the wilderness, removed those.
- Improved VPS for the upcoming launch
- Started on the Boss Script for Malthael
- Fixed the final dupes in TPost (All the ones I was aware of after testing it again with 2 accounts)
- Implemented FKey Bindings
- Justiciar Gear (When equipped as a set) now gives Damage Reduction versus NPCs
- Implemented Scythe of Vitur with AoE hit
- Implemented Raids (Chambers of Xeric), basic system you run through with minor randomization... pure Combat Raids
Going to upgrade the current mechanics (as the NPCs are very simple right now), but the instancing etc. works like a charm
Rewards handled based on amount of damage dealt, minimum cbt == 75 and minimum total level == 750 in order to participate in raids.
3 difficulties, Easy, Medium & Hard (Scales HP, Attack & Defense)
- Started working on Discord Webhook Integration
- Fixed a little pathing bugg where players could mindlessly run into a corner due to a glitch
- Fixed Poison Spiders not being attackable
- Turns out I forgot another Chaos Druids spot... Changed the "Ranael" NPCs to Chaos Druids.
- Adjusted several hundreds of NPC's from standing still to walking around
This includes Giant Mole, Dust devils, nechryaels, abby demons, dark beasts, cave horrors, rock crabs, greater demons etc.
- Removed the "bob's island" junk.
- Removed a load of excessive spawns...
- Added stats to Desert Snakes, used to permanently hit 0
- Added stats to some Werewolves, Pyrefiends and Kurasks... turns out some of hem didn't have it all added properly.
- Nerfed Scorpia's Offspring Defense & Max Hit
Improved their Accuracy on the other hand...
- Placed Well of Goodwill in the new home, also adjusted the object: https://i.imgur.com/ZlcXAgM.png
- Finished adding Discord Integration, the In-Game Category channels will be used for that, announcements implemented + tested, the rest will come soon.
How come no credits to VALIUS for this base your using ??
Goodluck with sales bro.
On behalf of Arix, I'm bumping this! Arix will be launching shortly!
- Update regards Donations:
Based on community input + my own personal preference the Donation system will be very slightly implemented...
I will not implement the purchase of in-game items with actual stats, however we will implement the Ranks + some small benefits (A bank a tad closer to an anvil, odayum... and stuff like this) including the ability to buy Cosmetic Gear.
This as I believe those who want to support me/the server will do so, despite the fact that it no longer gives them a HUGH power spike
You will still look fancy as hell tho.
- You can now find Adam (The lovely Ironman dude) in this spot:
https://i.imgur.com/q4QxGcg.png
- Max Cape NPC & Item Fixer placed:
https://i.imgur.com/7L5iWFw.png
https://i.imgur.com/9pViQSr.png
Sneak peek on the 2 Wildy Event Bosses
(Right one just a prototype, will still be textured)
https://i.imgur.com/MpKx0Gk.png
- Adding Malthael to the Wildy Pursuit (Random Wildy Boss Event), it will have a fun little mechanic... nothing overly complex but you'll notice
It's gear (same with Tektus (prototype on the right of him)) will be working like a Void Set, but not just a void set... all sets in one (So forget swapping helmets hehe)
- Added the correct GFX to Saradomin Sword (Also the Blessed edition)
Note: Malthael (angel of death) will be buffed/nerfed based on user input.
- Implemented Lizardman Shaman mechanics for the Raid versions
- Implemented a placeholder Combat Mechanic for Ice Demon, it has a melee attack and an ice mage attack, switches accordingly.
https://i.imgur.com/DrLMeOy.png
Updated Tektus Boss Preview
- After testing it turns out the Help System for Staff finally works as intended
- Added Daily Task Manager to Home light_smile: (Next update)
- Working on a Custom Minigame for Tektus, Malthael will be the only Boss in the Wildy Boss Event for now.
- The Overseer now properly gives the Bludgeon after he combines the 3 pieces
- Killing Abyssal Sire or Greater Abyssal Demon now counts towards an Abyssal Demon task (Slayer)
- Duradel now has a chance to give you the Alchemical Hydra/Hydra task.
- Dagannoth Boss Task should now say "Dagannoth Kings" instead of only rex.
- There is now an instance NPC at Alchemical Hydra
https://i.imgur.com/Lbmkf7S.png
For 2.5m you can fight one instance without a task.
- Anvils in Custom Edge Home fixed (active with new client)
- All fishing spots should be fixed with new ID's (Due to new data)
- Furnace at Custom Home now works as well.
- Removed the Tektus Lobby at Slayer Master Location (forgot to remove after testing there, oops)
- When you don't have the proper ores for smithing it should now close the dialogue as well instead of keep it open which prevents you from seeing the error message.
- Quest Tab updated (never put this into media n updates)
https://i.imgur.com/ettpzcC.png
- Fixed an issue with Damage Counting for the Event Boss Malthael
(Angel of death)
- Fixed an issue with the client crashing (only with the new patches)
- Fixed Fishing NPC Models (They're now properly visible & Fishable again)
- Information Clerk is now properly renamed to "Daily Tasks" as NPC...
- Added some Daily Tasks to add a slight variation
- Fixed a structural error in the code that would allow undroppable items (Fighter Torso etc.) to be duplicated...
- You can now Recharge Glory amulet's at the Fountain of Rune in the Wilderness, it automatically detects any not full glory's in your inventory and replaces all of them with fully charged ones.
(Wont work noted, for the smartazzes out here)
The above now also works for The Fountain of Heroes
- Removed the crappy Jackpot announcement
- Removed an old duplicate Ironman Store (ups)
- Can now also forge a Slayer Helmet with an uncharged Black Mask (could only do it with (10) charged mask before)
- Combat Supplies shop now properly sells full Proselyte rather than half Initiate & Half Proselyte
- Added a new Deep Wildy Lever @Edge Home
https://i.imgur.com/xxjkCsO.png
- Added Edge Dungeon Ladder @Edge Home
https://i.imgur.com/Yx9rO4S.png
(Adjusted both their current teleport coordinates to be more accurate to their original ones)
- Deep Wildy Lever (From within the actual deep wildy) now properly teleports you back to the Slayer Master's Den rather than to the middle of the home
- Slayer Masters/Slayer Den is now properly referred to in the Tutorial
- Duradel now gives Hydra tasks (you can do alch hydra with these), Nieve now gives Alch Hydra as a boss task.
- Reduced the level required at Duradel from 99 to 75
(current order == 1, 40, 75, 101)
(Combat Level)
- Slayer Masters are now ordered from Weakest -> Hardest (highest requirement as well)
Based on a suggestion in the Alpha Channels
https://i.imgur.com/5roJUgF.png
- We now have the ability to recolor items from within the Client (Implemented new methods for this)
- We can now also add Textures more specifically than before (Again, through the Client)
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